/* ttt.h * * Adam Carpenter - 2017 */ #ifndef TTT_H #define TTT_H // Constants. #define MESSAGE_BUFF 64 #define MAX_HOSTNAME 255 #define MAX_CLIENTS 4 #define FALSE 0 #define TRUE 1 #define X_WIN 'X' #define O_WIN 'O' #define TIE_GAME '-' // Messages that can be sent by the server and client. #define HANDLE "h" #define ABORT "a" #define PLAYERID 'p' #define BOARD 'b' #define MOVE "m" #define WAIT "w" #define ENDGAME 'e' #endif // Function declarations. int sendMessage(int connSock, char *message); int getMessage(int connSock, char *message);