From db072ad4dc181eca5a1458656b130beb43f475bf Mon Sep 17 00:00:00 2001 From: 53hornet <53hornet@gmail.com> Date: Sat, 2 Feb 2019 23:33:15 -0500 Subject: Init. --- hw3/src/boundedTriangle.cpp | 53 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 hw3/src/boundedTriangle.cpp (limited to 'hw3/src/boundedTriangle.cpp') diff --git a/hw3/src/boundedTriangle.cpp b/hw3/src/boundedTriangle.cpp new file mode 100644 index 0000000..bf8a367 --- /dev/null +++ b/hw3/src/boundedTriangle.cpp @@ -0,0 +1,53 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include "boundedTriangle.h" + + +////////////////// +// Constructors // +////////////////// +boundedTriangle::boundedTriangle(void) + : boundedPrimitive() +{ + // Nothing +} + +boundedTriangle::boundedTriangle(const triangle& tri, const std::shared_ptr& shader) + : boundedPrimitive(tri.boundingbox(), shader) +{ + _triangle = tri; +} + + +///////////// +// Methods // +///////////// +intersectionPoint boundedTriangle::intersect(const ray& r) const +{ + // intersect triangle + float t; + vec3d bc; + bool hit = _triangle.intersect(r, bc, t); + + // empty ip if not hit + if(!hit) return intersectionPoint(); + + // if hit, create intersectionPoint record. + else return intersectionPoint(r, t, _shader, + _triangle.normal(bc), + _triangle.shadingAxis(), + _triangle.textureCoordinate(bc)); +} + + +void boundedTriangle::_print(std::ostream& s) const +{ + s << "boundedTriangle (" << _bb << ", " << _triangle << ")"; +} -- cgit v1.2.3