From db072ad4dc181eca5a1458656b130beb43f475bf Mon Sep 17 00:00:00 2001 From: 53hornet <53hornet@gmail.com> Date: Sat, 2 Feb 2019 23:33:15 -0500 Subject: Init. --- hw4/include/brdf_base.h | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 hw4/include/brdf_base.h (limited to 'hw4/include/brdf_base.h') diff --git a/hw4/include/brdf_base.h b/hw4/include/brdf_base.h new file mode 100644 index 0000000..e0d8009 --- /dev/null +++ b/hw4/include/brdf_base.h @@ -0,0 +1,47 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#ifndef _BRDF_BASE_H_ +#define _BRDF_BASE_H_ + +#include +#include "vec3d.h" +#include "color.h" + +class brdf_base { + public: + ///////////// + // Methods // + ///////////// + + // Note: 'in' and 'out' point away from the surface point + // Note: 'in' and 'out' are specified in the local shading frame, + // where the normal=(0.0, 0.0, 1.0). + virtual color shade(const vec3d& in, const vec3d& out) const = 0; + + // returns true if BRDF has a specular/diffuse component + virtual bool isSpecular(void) const = 0; + virtual bool isDiffuse(void) const = 0; + + ///////////// + // Friends // + ///////////// + friend std::ostream& operator<<(std::ostream& s, const brdf_base& b) + { + b._print(s); + return s; + } + + private: + ///////////////////// + // Private Methods // + ///////////////////// + virtual void _print(std::ostream& s) const = 0; +}; + +#endif /* _BRDF_BASE_H_ */ -- cgit v1.2.3