From db072ad4dc181eca5a1458656b130beb43f475bf Mon Sep 17 00:00:00 2001 From: 53hornet <53hornet@gmail.com> Date: Sat, 2 Feb 2019 23:33:15 -0500 Subject: Init. --- hw6/src/rotation3d.cpp | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 hw6/src/rotation3d.cpp (limited to 'hw6/src/rotation3d.cpp') diff --git a/hw6/src/rotation3d.cpp b/hw6/src/rotation3d.cpp new file mode 100644 index 0000000..13fddd5 --- /dev/null +++ b/hw6/src/rotation3d.cpp @@ -0,0 +1,47 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include "constants.h" +#include "rotation3d.h" + +////////////////// +// Constructors // +////////////////// +rotation3d::rotation3d(void) + : transformation3d() +{ + // Do Nothing +} + + +rotation3d::rotation3d(float angle, const vec3d& axis) + : transformation3d() +{ + vec3d norm_axis = normalize(axis); + float s = sin(angle * PI / 180.0f); + float c = cos(angle * PI / 180.0f); + + _transformation(0,0) = c + ((norm_axis.x * norm_axis.x) * (1.0f - c)); + _transformation(0,1) = -(norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); + _transformation(0,2) = (norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); + _transformation(1,0) = (norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); + _transformation(1,1) = c + ((norm_axis.y * norm_axis.y) * (1.0f - c)); + _transformation(1,2) = -(norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); + _transformation(2,0) = -(norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); + _transformation(2,1) = (norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); + _transformation(2,2) = c + ((norm_axis.z * norm_axis.z) * (1.0f - c)); + + _inverseTransformation = transpose(_transformation); +} + + +rotation3d::rotation3d(const rotation3d& r) + : transformation3d(r) +{ + // Do Nothing +} -- cgit v1.2.3