/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _SCENEIO_CORE_H_ #define _SCENEIO_CORE_H_ #include "sceneIO_xml.h" #include "color.h" #include "vec2d.h" #include "vec3d.h" color getColor(const XMLNode& node, const std::string& name, const color& default_value=color()); vec3d getVec3d(const XMLNode& node, const std::string& name, const vec3d& default_value=vec3d()); vec2d getVec2d(const XMLNode& node, const std::string& name, const vec2d& default_value=vec2d()); std::string getString(const XMLNode& node, const std::string& name, const std::string& default_value=std::string("")); float getFloat(const XMLNode& node, const std::string& name, float default_value=0.0f); unsigned int getInteger(const XMLNode& node, const std::string& name, unsigned int default_value=0); #endif /* _SCENEIO_CORE_H_ */