/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include #include "constants.h" #include "diffuseBrdf.h" ////////////////// // Constructors // ////////////////// diffuseBrdf::diffuseBrdf(const color& albedo) { _albedo = albedo; } diffuseBrdf::diffuseBrdf(const diffuseBrdf& src) { _albedo = src._albedo; } /////////////// // Operators // /////////////// diffuseBrdf& diffuseBrdf::operator=(const diffuseBrdf& src) { _assign(src); return *this; } ///////////// // Methods // ///////////// color diffuseBrdf::shade(const vec3d& in, const vec3d& out) const { // HW3: Implement this. // Returns the shaded color from a diffuse surface for an // incident lighting direction of 'in'. The surface normal = (0,0,1). // Returns: shaded color // Modifies: nothing. if (out.z < EPSILON) { return color(0.0f); } vec3d normal; float normal_dot_in; normal = vec3d(0, 0, 1); normal_dot_in = normal.dot(in); return color(_albedo * normal_dot_in); } bool diffuseBrdf::isSpecular(void) const { return false; } bool diffuseBrdf::isDiffuse(void) const { return true; } ///////////////////// // Private Methods // ///////////////////// void diffuseBrdf::_assign(const diffuseBrdf& src) { _albedo = src._albedo; } void diffuseBrdf::_swap(diffuseBrdf& src) { swap(_albedo, src._albedo); } void diffuseBrdf::_print(std::ostream& s) const { s << "Diffuse BRDF: albedo=" << _albedo; }