/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include #include #include "mat3d.h" ///////////////// // Constructor // ///////////////// mat3d::mat3d(void) { clear(0.0f); } mat3d::mat3d(mat3d::value_type diag) : mat3d() { setDiagonal(diag); } mat3d::mat3d(const vec3d& X, const vec3d& Y, const vec3d& Z) { for(size_type i=0; i < 3; i++) { this->operator()(i,0) = X[i]; this->operator()(i,1) = Y[i]; this->operator()(i,2) = Z[i]; } } mat3d::mat3d(const mat3d& m) { _data = m._data; } //////////////// // Inspectors // //////////////// mat3d::iterator mat3d::begin(void) { return _data.begin(); } mat3d::const_iterator mat3d::begin(void) const { return _data.begin(); } mat3d::iterator mat3d::end(void) { return _data.end(); } mat3d::const_iterator mat3d::end(void) const { return _data.end(); } ////////////// // Mutators // ////////////// void mat3d::clear(mat3d::value_type value) { std::fill(begin(), end(), value); } void mat3d::setDiagonal(mat3d::value_type value) { (*this)(0,0) = (*this)(1,1) = (*this)(2,2) = value; } mat3d& mat3d::transpose(void) { for(size_type row=0; row < height(); row++) for(size_type column=row+1; column < width(); column++) std::swap( (*this)(row,column), (*this)(column,row) ); return *this; } /////////////// // Operators // /////////////// mat3d& mat3d::operator=(const mat3d& m) { _assign(m); return *this; } mat3d::reference mat3d::operator()(mat3d::size_type row, mat3d::size_type col) { assert(row < height() && col < width()); return _data[ row*width() + col]; } mat3d::const_reference mat3d::operator()(mat3d::size_type row, mat3d::size_type col) const { assert(row < height() && col < width()); return _data[ row*width() + col]; } mat3d mat3d::operator+(const mat3d& m) const { mat3d result; std::transform(begin(), end(), m.begin(), result.begin(), [](const_reference a, const_reference b) { return a+b; }); return result; } mat3d mat3d::operator-(const mat3d& m) const { mat3d result; std::transform(begin(), end(), m.begin(), result.begin(), [](const_reference a, const_reference b) { return a-b; }); return result; } mat3d mat3d::operator*(const mat3d& m) const { mat3d result; for(size_type i=0; i < result.height(); i++) for(size_type j=0; j < result.width(); j++) for(size_type k=0; k < width(); k++) result(i,j) += (*this)(i,k) * m(k, j); return result; } vec3d mat3d::operator*(const vec3d& v) const { vec3d result; for(size_type i=0; i < height(); i++) for(size_type j=0; j < width(); j++) result[i] += v[j] * (*this)(i,j); return result; } mat3d mat3d::operator*(mat3d::value_type scale) const { mat3d result; std::transform(begin(), end(), result.begin(), [&](const_reference v) { return v * scale; }); return result; } mat3d mat3d::operator/(mat3d::value_type scale) const { mat3d result; std::transform(begin(), end(), result.begin(), [&](const_reference v) { return v / scale; }); return result; } mat3d& mat3d::operator+=(const mat3d& m) { std::transform(begin(), end(), m.begin(), begin(), [](const_reference a, const_reference b) { return a+b; }); return *this; } mat3d& mat3d::operator-=(const mat3d& m) { std::transform(begin(), end(), m.begin(), begin(), [](const_reference a, const_reference b) { return a-b; }); return *this; } mat3d& mat3d::operator*=(const mat3d& m) { *this = *this * m; return *this; } mat3d& mat3d::operator*=(mat3d::value_type scale) { std::for_each(begin(), end(), [&](reference v) { v *= scale; }); return *this; } mat3d& mat3d::operator/=(mat3d::value_type scale) { std::for_each(begin(), end(), [&](reference v) { v /= scale; }); return *this; } ///////////////////// // Private Methods // ///////////////////// void mat3d::_swap(mat3d& m) { if(&m == this) return; std::swap(_data, m._data); } void mat3d::_assign(const mat3d& m) { if(&m == this) return; _data = m._data; } vec3d mat3d::_premultiply(const vec3d& v) const { // result = v * *this vec3d result; for(size_type i=0; i < height(); i++) for(size_type j=0; j < width(); j++) result[j] += v[i] * (*this)(i,j); return result; }