/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include #include "errorMessage.h" #include "sceneIO_core.h" #include "sceneIO_basis.h" #include "sceneIO_cache.h" #include "linear_intersector.h" bool importCamera(const XMLNode& node, camera& cam) { // sanity check assert(node.name() == "camera"); // import camera cam = camera( getVec3d(node, "eye", vec3d(0.0f, 0.0f, 0.0f)), getVec3d(node, "view", vec3d(0.0f, 0.0f, -1.0f)), getVec3d(node, "up", vec3d(0.0f, 1.0f, 0.0f)), getFloat(node, "fov", 60), getInteger(node, "width", 256), getInteger(node, "height", 256) ); // Done. return( getString(node, "auto", "false") == "true"); } void importIntersector(const XMLNode& node, std::unique_ptr& intersector) { // sanity check assert(node.name() == "intersector"); // get intersector type std::string type = getString(node, "type", "linear"); // create intersector if(type == "linear") intersector = std::unique_ptr( new linear_intersector_factory()); else errorMessage("Unknown intersector type (%s)", type.c_str()); // Done. }