/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "bilinearTexture.h" ////////////////// // Constructors // ////////////////// bilinearTexture::bilinearTexture(bool repeat) : texture_base(repeat) { // Do nothing. } bilinearTexture::bilinearTexture(const bilinearTexture& src) : texture_base(src) { // Do nothing } /////////////// // Operators // /////////////// bilinearTexture& bilinearTexture::operator=(const bilinearTexture& src) { _assign(src); return *this; } image::value_type bilinearTexture::operator()(const vec2d& textureCoord) const { // HW5: Implement a bilinear texture evaluation. Given a texture coordinate // return the bilinearly interpolate the color. // Modifes: nothing. // Returns: color. vec2d::value_type x, y, x1, x2, y1, y2, dx, dy; color a, b; x = textureCoord.u * (image::width() - 1); y = textureCoord.v * (image::height() - 1); x1 = floor(x); x2 = x1 + 1; y1 = floor(y); y2 = y1 + 1; dx = x - x1; dy = y - y1; a = _at(x1, y1) * (1 - dx) + _at(x2, y1) * dx; b = _at(x1, y2) * (1 - dx) + _at(x2, y2) * dx; return a * (1 - dy) + b * (dy); } ///////////////////// // Private Methods // ///////////////////// void bilinearTexture::_print(std::ostream& s) const { s << "Bilinear texture (" << this->width() << "x" << this->height() << ")"; }