/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "constants.h" #include "rotationY3d.h" ////////////////// // Constructors // ////////////////// rotationY3d::rotationY3d(void) : transformation3d() { // Do Nothing } rotationY3d::rotationY3d(float angle) : transformation3d() { // HW5: implement a rotation of 'angle' degrees around the Y-axis. // Modifies: _transformation, _inverseTransformation, _translation // Returns: nothing. float s = sin(angle * PI / 180.0f); float c = cos(angle * PI / 180.0f); _transformation(0,0) = c; _transformation(2,0) = -s; _transformation(0,2) = s; _transformation(2,2) = c; _inverseTransformation = transpose(_transformation); } rotationY3d::rotationY3d(const rotationY3d& r) : transformation3d(r) { // Do Nothing }