/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _DIRECTIONALLIGHTSOURCE_H_ #define _DIRECTIONALLIGHTSOURCE_H_ #include "lightsource_base.h" class directionalLightsource : public lightsource_base { public: ////////////////// // Constructors // ////////////////// directionalLightsource(const vec3d& direction=vec3d(0.0f, 0.0f, 1.0f), const color& power=color(1.0f, 1.0f, 1.0f)); directionalLightsource(const directionalLightsource&) = delete; /////////////// // Operators // /////////////// directionalLightsource& operator=(const directionalLightsource&) = delete; ///////////// // Methods // ///////////// virtual lightSample intensityAt(const vec3d& point) const override; virtual lightSample emittanceAt(const vec3d& point, float r1, float r2) const override; ///////////// // Friends // ///////////// friend std::ostream& operator<<(std::ostream& s, const directionalLightsource& d) { d._print(s); return s; } private: ///////////////////// // Private Methods // ///////////////////// virtual void _print(std::ostream& s) const override; private: ////////////////// // Data Members // ////////////////// vec3d _direction; color _power; }; #endif /* _DIRECTIONALLIGHTSOURCE_H_ */