/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _LIGHTSOURCE_BASE_H_ #define _LIGHTSOURCE_BASE_H_ #include #include "vec3d.h" #include "lightSample.h" class lightsource_base { public: ////////////////// // Constructors // ////////////////// lightsource_base(void) {} lightsource_base(const lightsource_base&) = delete; /////////////// // Operators // /////////////// lightsource_base& operator=(const lightsource_base&) = delete; ///////////// // Methods // ///////////// virtual lightSample intensityAt(const vec3d& point) const = 0; virtual lightSample emittanceAt(const vec3d& point, float r1, float r2) const = 0; ///////////// // Friends // ///////////// friend std::ostream& operator<<(std::ostream& s, const lightsource_base& lsb) { lsb._print(s); return s; } protected: ////////////////// // Friend class // ////////////////// friend class lightsourceShader; /////////////////////// // Protected Methods // /////////////////////// virtual color _emittance(const class intersectionPoint& ip) const { return color(); } private: ///////////////////// // Private Methods // ///////////////////// virtual void _print(std::ostream& s) const = 0; }; #endif /* _LIGHTSOURCE_BASE_H_ */