/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _NORMALMAP_H_ #define _NORMALMAP_H_ #include #include #include "vec2d.h" #include "texture_base.h" #include "transformation3d.h" #include "shadingFrameTransformation.h" class normalMap : public shadingFrameTransformation { public: ////////////////// // Constructors // ////////////////// normalMap(const std::shared_ptr& map, const std::shared_ptr& shader); normalMap(const normalMap&) = delete; /////////////// // Operators // /////////////// normalMap operator=(const normalMap& src) = delete; protected: /////////////////////// // Protected Methods // /////////////////////// virtual transformation3d _transformation(const vec2d& textureCoord) const override; virtual void _print(std::ostream& s) const override; ////////////////// // Data Members // ////////////////// std::shared_ptr _map; }; #endif /* _SHADINGFRAMETRANSFORMATION_H_ */