/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _SHADER_BASE_H_ #define _SHADER_BASE_H_ #include #include #include "vec2d.h" #include "vec3d.h" #include "color.h" #include "brdfSample.h" #include "shaderProperties.h" #include "intersectionPoint.h" class shader_base { public: ////////////////// // Constructors // ////////////////// shader_base(void) {} shader_base(const shader_base&) = delete; /////////////// // Operators // /////////////// shader_base& operator=(const shader_base&) = delete; ///////////// // Methods // ///////////// virtual color shade(const intersectionPoint& ip, const vec3d& light_dir) const = 0; virtual color reflectance(const intersectionPoint& ip, const vec3d& light_dir) const = 0; virtual brdfSample sample(const intersectionPoint& ip, float r1, float r2) const = 0; virtual float reflectivity(const intersectionPoint& ip) const = 0; virtual color emittance(const intersectionPoint& ip) const = 0; virtual shaderProperties properties(const intersectionPoint& ip) const = 0; ///////////// // Friends // ///////////// friend std::ostream& operator<<(std::ostream& s, const shader_base& shader) { shader._print(s); return s; } protected: /////////////////////// // Protected Methods // /////////////////////// virtual void _print(std::ostream& s) const = 0; }; #endif /* _SHADER_BASE_H_ */