/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _SHADINGFRAMETRANSFORMATION_H_ #define _SHADINGFRAMETRANSFORMATION_H_ #include #include "vec2d.h" #include "shader_base.h" #include "transformation3d.h" class shadingFrameTransformation : public shader_base { public: ////////////////// // Constructors // ////////////////// shadingFrameTransformation(const std::shared_ptr& shader); shadingFrameTransformation(const shadingFrameTransformation&) = delete; /////////////// // Operators // /////////////// shadingFrameTransformation& operator=(const shadingFrameTransformation&) = delete; ///////////// // Methods // ///////////// virtual color shade(const intersectionPoint& ip, const vec3d& light_dir) const final override; virtual color reflectance(const intersectionPoint& ip, const vec3d& light_dir) const final override; virtual brdfSample sample(const intersectionPoint& ip, float r1, float r2) const final override; virtual float reflectivity(const intersectionPoint& ip) const final override; virtual color emittance(const intersectionPoint& ip) const final override; virtual shaderProperties properties(const intersectionPoint& ip) const final override; protected: /////////////////////// // Protected Methods // /////////////////////// virtual transformation3d _transformation(const vec2d& textureCoord) const = 0; virtual void _print(std::ostream& s) const override = 0; ////////////////// // Data Members // ////////////////// std::shared_ptr _shader; }; #endif /* _SHADINGFRAMETRANSFORMATION_H_ */