/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _SPOTLIGHTSOURCE_H_ #define _SPOTLIGHTSOURCE_H_ #include "lightsource_base.h" class spotLightsource : public lightsource_base { public: ////////////////// // Constructors // ////////////////// spotLightsource(const vec3d& position=vec3d(0.0f, 0.0f, 0.0f), const vec3d& direction=vec3d(0.0f, 0.0f, 1.0f), float cutoffDegrees=30.0f, float sharpness=1.0f, const color& power=color(1.0f, 1.0f, 1.0f), const vec3d& attenuation=vec3d(0.0f, 0.0f, 1.0f)); spotLightsource(const spotLightsource&) = delete; /////////////// // Operators // /////////////// spotLightsource& operator=(const spotLightsource&) = delete; ///////////// // Methods // ///////////// virtual lightSample intensityAt(const vec3d& point) const override; virtual lightSample emittanceAt(const vec3d& point, float r1, float r2) const override; ///////////// // Friends // ///////////// friend std::ostream& operator<<(std::ostream& s, const spotLightsource& d) { d._print(s); return s; } private: ///////////////////// // Private Methods // ///////////////////// virtual void _print(std::ostream& s) const override; private: ////////////////// // Data Members // ////////////////// vec3d _position; vec3d _direction; float _cutoff, _sharpness; vec3d _attenuation; color _power; }; #endif /* _POINTLIGHTSOURCE_H_ */