/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #ifndef _TRIANGLEMESH_H_ #define _TRIANGLEMESH_H_ #include "vec2d.h" #include "vec3d.h" #include "shader_base.h" #include "boundedTriangle.h" #include "boundedCompound.h" class triangleMesh : public boundedCompound { public: ////////////////// // Constructors // ////////////////// triangleMesh(void); triangleMesh(const std::vector& triangle_list, const std::shared_ptr& shader, const transformation3d& transform=transformation3d()); triangleMesh(const triangleMesh&) = delete; /////////////// // Operators // /////////////// triangleMesh& operator=(const triangleMesh&) = delete; ///////////// // Methods // ///////////// virtual const std::vector>& compounds(void) const final override; virtual bool hasShader(void) const override; private: ///////////////////// // Private Methods // ///////////////////// virtual void _print(std::ostream& s) const override; ////////////////// // Data Members // ////////////////// std::vector> _triangles; }; #endif /* _TRIANGLEMESH_H_ */