/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "boundedPrimitive.h" ///////////////// // Constructor // ///////////////// boundedPrimitive::boundedPrimitive(void) { _bb = boundingBox(); _shader = nullptr; } boundedPrimitive::boundedPrimitive(const boundingBox& bb, const std::shared_ptr& shader) { _bb = bb; _shader = shader; } ///////////// // Methods // ///////////// const boundingBox& boundedPrimitive::boundingbox(void) const { return _bb; } bool boundedPrimitive::hitBoundingBox(const ray& r) const { return _bb.isHit(r); } bool boundedPrimitive::hasShader(void) const { return (_shader != nullptr); } void boundedPrimitive::_print(std::ostream& s) const { s << "boundedPrimitive (" << _bb << ")"; }