/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "diffuseReflectanceShader.h" ///////////////// // Constructor // ///////////////// diffuseReflectanceShader::diffuseReflectanceShader(const colorReflectanceParameter& albedo) : reflectanceShader_base() { _albedo = albedo; } /////////////////////// // Protected Methods // /////////////////////// std::unique_ptr diffuseReflectanceShader::make_brdf(const vec2d& textureCoord) const { return std::unique_ptr(new diffuseBrdf( _albedo(textureCoord) )); } void diffuseReflectanceShader::_print(std::ostream& s) const { s << "Diffuse Reflectance: albedo=" << _albedo; }