/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "constants.h" #include "directionalLightsource.h" ////////////////// // Constructors // ////////////////// directionalLightsource::directionalLightsource(const vec3d& direction, const color& power) { _direction = normalize(direction); _power = power; } ///////////// // Methods // ///////////// lightSample directionalLightsource::intensityAt(const vec3d& point) const { return lightSample(_direction, _power, +LARGE); } lightSample directionalLightsource::emittanceAt(const vec3d& point, float r1, float r2) const { // Set emittance to _power * distance^2 to compensate for squared distance fall off. // Distance is set to large (to ensure everything can occlude). // Foreshortening == 1 // PDF == 1 (no selection). return lightSample(_direction, _power * LARGE * LARGE, LARGE, 1.0f, 1.0f); } ///////////////////// // Private Methods // ///////////////////// void directionalLightsource::_print(std::ostream& s) const { s << "Directional Lightsource: direction=" << _direction << ", power=" << _power; }