/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "constants.h" #include "rotation3d.h" ////////////////// // Constructors // ////////////////// rotation3d::rotation3d(void) : transformation3d() { // Do Nothing } rotation3d::rotation3d(float angle, const vec3d& axis) : transformation3d() { vec3d norm_axis = normalize(axis); float s = sin(angle * PI / 180.0f); float c = cos(angle * PI / 180.0f); _transformation(0,0) = c + ((norm_axis.x * norm_axis.x) * (1.0f - c)); _transformation(0,1) = -(norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); _transformation(0,2) = (norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); _transformation(1,0) = (norm_axis.z * s) + ((norm_axis.x * norm_axis.y) * (1.0f - c)); _transformation(1,1) = c + ((norm_axis.y * norm_axis.y) * (1.0f - c)); _transformation(1,2) = -(norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); _transformation(2,0) = -(norm_axis.y * s) + ((norm_axis.x * norm_axis.z) * (1.0f - c)); _transformation(2,1) = (norm_axis.x * s) + ((norm_axis.y * norm_axis.z) * (1.0f - c)); _transformation(2,2) = c + ((norm_axis.z * norm_axis.z) * (1.0f - c)); _inverseTransformation = transpose(_transformation); } rotation3d::rotation3d(const rotation3d& r) : transformation3d(r) { // Do Nothing }