/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include "scale3d.h" ////////////////// // Constructors // ////////////////// scale3d::scale3d(void) : transformation3d() { // Do Nothing } scale3d::scale3d(float uniformScale) : transformation3d() { _transformation.setDiagonal(uniformScale); _inverseTransformation.setDiagonal(1.0f / uniformScale); } scale3d::scale3d(float scaleX, float scaleY, float scaleZ) : transformation3d() { _transformation(0,0) = scaleX; _transformation(1,1) = scaleY; _transformation(2,2) = scaleZ; _inverseTransformation(0,0) = 1.0f / scaleX; _inverseTransformation(1,1) = 1.0f / scaleY; _inverseTransformation(2,2) = 1.0f / scaleZ; } scale3d::scale3d(const scale3d& s) : transformation3d(s) { // Do Nothing }