/******************************************************************/ /* This file is part of the homework assignments for CSCI-427/527 */ /* at The College of William & Mary and authored by Pieter Peers. */ /* No part of this file, whether altered or in original form, can */ /* be distributed or used outside the context of CSCI-427/527 */ /* without consent of either the College of William & Mary or */ /* Pieter Peers. */ /******************************************************************/ #include #include "sceneGraphNode.h" ////////////////// // Constructors // ////////////////// sceneGraphNode::sceneGraphNode(void) : boundedCompound() { // Do nothing } sceneGraphNode::sceneGraphNode(const std::vector>& nodes, const transformation3d& transform, const std::shared_ptr& shader) : boundedCompound(transform, shader) { // copy nodes _nodes = nodes; // init bounding box initializeBoundingBox(); } ///////////// // Methods // ///////////// const std::vector>& sceneGraphNode::compounds(void) const { return _nodes; }