static GLOBAL: i32 = 1000; // <1> Create a global static, which is a global variable in Rust programs fn noop() -> *const i32 { let noop_local = 12345; // <2> Create a local variable within noop(). While an optimizer might clear this away, hopefully we r &noop_local as *const i32 // <3> Return the address of `noop_local` as a raw pointer } fn main() { let local_str = "a"; // <4> let local_int = 123; // <4> let boxed_str = Box::new('b'); // <4> let boxed_int = Box::new(789); // <4> let fn_int = noop(); // <4> Create various values of several types, including values on the heap. println!("GLOBAL: {:p}", &GLOBAL as *const i32); // <5> println!("local_str: {:p}", local_str as *const str); // <5> println!("local_int: {:p}", &local_int as *const i32); // <5> println!("boxed_int: {:p}", Box::into_raw(boxed_int)); // <5> println!("boxed_str: {:p}", Box::into_raw(boxed_str)); // <5> println!("fn_int: {:p}", fn_int); // <5> Print out the values' addresses }