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author | 53hornet <53hornet@gmail.com> | 2019-02-02 22:59:54 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 22:59:54 -0500 |
commit | 379c2c17e68d5d471a6a9673b7e9cd1fb9d99bbb (patch) | |
tree | eed499da8211a5eece757639331a2d82bce4fa4c /pgm7/ttt.tcl | |
download | csci415-master.tar.xz csci415-master.zip |
Diffstat (limited to 'pgm7/ttt.tcl')
-rw-r--r-- | pgm7/ttt.tcl | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/pgm7/ttt.tcl b/pgm7/ttt.tcl new file mode 100644 index 0000000..5c6fc0c --- /dev/null +++ b/pgm7/ttt.tcl @@ -0,0 +1,123 @@ +#!/usr/bin/tclsh +# +# ttt.tcl +# +# Adam Carpenter - 2017 - acarpent - acarpenter@email.wm.edu +# Utilizes code from P. Kearns + +# **** Initialize Variables **** +global soundFlag; set soundFlag 1 +global playerSide; set playerSide - +global playerHandle; set playerHandle (Player1) +global opponentHandle; set opponentHandle (Player2) +global myTurn; set myTurn 0 + + +# **** Initialize Procedures**** +proc resignMatch {} { + global myTurn + global playerSide + + if {$myTurn == 1} { + set myTurn 0 + puts stdout R + flush stdout + } +} + +proc soundToggle {} { + global soundFlag + set soundFlag [expr $soundFlag * -1] + + if {$soundFlag > 0} { + .buttonFrame.soundButton configure -text "Silent" + } else { + .buttonFrame.soundButton configure -text "Sound" + } + +} + +proc exitMatch {} { + exit 0 +} + +proc playerMove {tag} { + global myTurn + global playerSide + global array taken + + if {$myTurn == 1} { + set myTurn 0 + puts stdout $tag + flush stdout + } + +} + +proc beep {} { + global soundFlag + + if {$soundFlag > 0} { + bell + bell -nice + } + +} + +# **** Main **** + +# Create canvas. +canvas .gameCanvas -width 300 -height 300 -bg white + +# Create board spaces. +.gameCanvas create rectangle 0 0 100 100 -fill white -outline white -tag 1 +.gameCanvas create rectangle 100 0 200 100 -fill white -outline white -tag 2 +.gameCanvas create rectangle 200 0 300 100 -fill white -outline white -tag 3 +.gameCanvas create rectangle 0 100 100 200 -fill white -outline white -tag 4 +.gameCanvas create rectangle 100 100 200 200 -fill white -outline white -tag 5 +.gameCanvas create rectangle 200 100 300 200 -fill white -outline white -tag 6 +.gameCanvas create rectangle 0 200 100 300 -fill white -outline white -tag 7 +.gameCanvas create rectangle 100 200 200 300 -fill white -outline white -tag 8 +.gameCanvas create rectangle 200 200 300 300 -fill white -outline white -tag 9 + +# Bind board spaces with rectangles. +.gameCanvas bind 1 <Button-1> {playerMove 1} +.gameCanvas bind 2 <Button-1> {playerMove 2} +.gameCanvas bind 3 <Button-1> {playerMove 3} +.gameCanvas bind 4 <Button-1> {playerMove 4} +.gameCanvas bind 5 <Button-1> {playerMove 5} +.gameCanvas bind 6 <Button-1> {playerMove 6} +.gameCanvas bind 7 <Button-1> {playerMove 7} +.gameCanvas bind 8 <Button-1> {playerMove 8} +.gameCanvas bind 9 <Button-1> {playerMove 9} + +# Draw board grid. +.gameCanvas create line 100 0 100 300 -width 4 +.gameCanvas create line 200 0 200 300 -width 4 +.gameCanvas create line 0 100 300 100 -width 4 +.gameCanvas create line 0 200 300 200 -width 4 + +pack .gameCanvas + +# Set up game status frame and labels. +frame .statusFrame -width 300 -height 100 -bg grey +pack .statusFrame -expand 1 -fill x +label .statusFrame.playerStatus -text "?" -bg grey -fg white +label .statusFrame.vs -text "VS" -bg grey -fg white +label .statusFrame.opponentStatus -text "?" -bg grey -fg white +label .statusFrame.gameStatus -text "\nAwaiting match..." -bg grey -fg white +pack .statusFrame.gameStatus -expand 1 -fill x -side bottom +pack .statusFrame.playerStatus -expand 1 -fill x -side left +pack .statusFrame.vs -expand 1 -fill x -side left +pack .statusFrame.opponentStatus -expand 1 -fill x -side left + + +# Set up button frame and buttons. +frame .buttonFrame +pack .buttonFrame -expand 1 -fill x +button .buttonFrame.soundButton -text "Silent" -command soundToggle +button .buttonFrame.resignButton -text "Resign" -command resignMatch -state disabled +button .buttonFrame.exitButton -text "Exit" -command exitMatch -state disabled +pack .buttonFrame.soundButton .buttonFrame.resignButton .buttonFrame.exitButton -expand 1 -fill x -side left + +bell |