blob: 274d9015930f086bbf9dcf8e931431ea489e804d (
plain) (
tree)
|
|
/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#ifndef _SHADINGFRAMETRANSFORMATION_H_
#define _SHADINGFRAMETRANSFORMATION_H_
#include <memory>
#include "vec2d.h"
#include "shader_base.h"
#include "transformation3d.h"
class shadingFrameTransformation : public shader_base {
public:
//////////////////
// Constructors //
//////////////////
shadingFrameTransformation(const std::shared_ptr<const shader_base>& shader);
shadingFrameTransformation(const shadingFrameTransformation&) = delete;
///////////////
// Operators //
///////////////
shadingFrameTransformation& operator=(const shadingFrameTransformation&) = delete;
/////////////
// Methods //
/////////////
virtual color shade(const intersectionPoint& ip, const vec3d& light_dir) const final override;
virtual shaderProperties properties(const intersectionPoint& ip) const final override;
protected:
///////////////////////
// Protected Methods //
///////////////////////
virtual transformation3d _transformation(const vec2d& textureCoord) const = 0;
virtual void _print(std::ostream& s) const = 0;
//////////////////
// Data Members //
//////////////////
std::shared_ptr<const shader_base> _shader;
};
#endif /* _SHADINGFRAMETRANSFORMATION_H_ */
|