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<scene>
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" />
<material id="mat">
<diffuse>
<albedo value="0.0 0.0 1.0"/>
</diffuse>
</material>
<triangleMesh id="triangle">
<material ref="mat"/>
<triangle>
<vertex v="+1.0 -1.0 -2.0"/>
<vertex v="+0.0 +1.0 -2.0"/>
<vertex v="-1.0 -1.0 -2.0"/>
</triangle>
</triangleMesh>
<light type="directional" direction="0.0 1.0 -1.0" power="1.0 1.0 1.0"/>
</scene>
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