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<scene>
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
<material id="mirror">
<phong>
<albedo value="1.0 1.0 1.0"/>
<sharpness value="128.0"/>
</phong>
</material>
<triangleMesh id="sphere" filename="sphere.obj">
<material ref="mirror"/>
</triangleMesh>
<intersector type="bvh"/>
<renderer type="recursiveRaytracing" samplesPerPixel="1" maxDepth="2"/>
<environmentMap>
<transformation>
<rotationX angle="270.0"/>
<rotationZ angle="230.0"/>
</transformation>
<texture type="bilinear" repeatTexture="true" filename="grace.ppm"/>
</environmentMap>
</scene>
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