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path: root/hw6/data/HW5-scene16.xml
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<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 -1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>

  <!----------------------MATERIAL DEFINITIONS--------------->
  <material id="backWallMaterial">
    <diffuse>
      <albedo value="0.5 0.5 0.5"/>
    </diffuse>
    <phong>
      <albedo value="0.1 0.1 0.1"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <material id="ceilingMaterial">
    <diffuse>
      <albedo value="0.5 0.5 0.5"/>
    </diffuse>
  </material>

  <material id="floorMaterial">
    <diffuse>
      <albedo value="0.3 0.3 0.3"/>
    </diffuse>
    <phong>
      <albedo value="0.7 0.7 0.7"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <material id="leftWallMaterial">
    <diffuse>
      <albedo value="0.5 0.0 0.0"/>
    </diffuse>
  </material>

  <material id="rightWallMaterial">
    <diffuse>
      <albedo value="0.0 0.5 0.0"/>
    </diffuse>
  </material>

  <material id="yellowCubeMaterial">
    <diffuse>
      <albedo value="0.5 0.5 0.0"/>
    </diffuse>
    <phong>
      <albedo value="0.5 0.5 0.0"/>
      <sharpness value="256.0"/>
    </phong>
  </material>

  <material id="greenCubeMaterial">
    <diffuse>
      <albedo value="0.0 0.7 0.0"/>
    </diffuse>
    <phong>
      <albedo value="0.3 0.3 0.3"/>
      <sharpness value="3.0"/>
    </phong>
  </material>

  <!-----------------------GEOMETRY DEFINITIONS--------------->
  <triangleMesh id="plane">
    <triangle>
      <vertex v="+1.0 +0.0 -1.0"/>
      <vertex v="-1.0 +0.0 -1.0"/>
      <vertex v="-1.0 +0.0 +1.0"/>
      <vertex v="+1.0 +0.0 +1.0"/>
    </triangle>
  </triangleMesh>

  <sceneGraphNode>
    <!-------------FLOOR------------------>
    <sceneGraphNode>   
      <transformation>
        <translation offset="0.0 -1.0 0.0"/>
      </transformation>
      <triangleMesh ref="plane"/>
      <material ref="floorMaterial"/>
    </sceneGraphNode>

    <!-----------CEILING------------------>
    <sceneGraphNode>   
      <transformation>
        <translation offset="0.0 +1.0 0.0"/>
        <rotationX angle="180"/>
      </transformation>
      <triangleMesh ref="plane"/>
      <material ref="ceilingMaterial"/>
    </sceneGraphNode>

    <!-----------BACK WALL---------------->
    <sceneGraphNode>   
      <transformation>
        <translation offset="0.0 0.0 -1.0"/>
        <rotationX angle="90"/>
      </transformation>
      <triangleMesh ref="plane"/>
      <material ref="backWallMaterial"/>
    </sceneGraphNode>

    <!-----------RIGHT WALL---------------->
    <sceneGraphNode>   
      <transformation>
        <translation offset="-1.0 0.0 0.0"/>
        <rotationZ angle="-90"/>
      </transformation>
      <triangleMesh ref="plane"/>
      <material ref="rightWallMaterial"/>
    </sceneGraphNode>

    <!-----------LEFT WALL--------------->
    <sceneGraphNode>   
      <transformation>
        <translation offset="1.0 0.0 0.0"/>
        <rotationZ angle="90"/>
      </transformation>
      <triangleMesh ref="plane"/>
      <material ref="leftWallMaterial"/>
    </sceneGraphNode>

    <!-----------RIGHT CUBE--------------->
    <sceneGraphNode>   
      <transformation>
        <translation offset="-0.5 0.1 0.7"/>
        <scale scale="0.5 0.9 0.5"/>
        <rotationY angle="140"/>
      </transformation>
      <triangleMesh filename="cube.obj">
        <material ref="greenCubeMaterial"/>
      </triangleMesh>
    </sceneGraphNode>

    <!-----------LEFT CUBE--------------->
    <sceneGraphNode>   
      <transformation>
        <rotationY angle="-35.0"/>
        <scale scale="0.5 0.5 0.5"/>
        <translation offset="1.1 1.0 -0.2"/>
      </transformation>
      <triangleMesh filename="cube.obj">
        <material ref="yellowCubeMaterial"/>
      </triangleMesh>
    </sceneGraphNode>

  </sceneGraphNode>

  <!------------------------LIGHT DEFINITIONS----------------->
  <light type="point" position="0.0 -0.9995 0.0" power="2.0 2.0 2.0"/>


  <!----------------------RENDETING DEFINITIONS--------------->
  <intersector type="bvh"/>
  <renderer type="recursiveRaytracing" maxDepth="2" samplesPerPixel="1"/>

</scene>