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<scene>
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
<material id="orange">
<diffuse>
<albedo value="1.0 0.5 0.0"/>
</diffuse>
</material>
<triangleMesh id="cube" filename="cube.obj">
<material ref="orange"/>
</triangleMesh>
<sceneGraphNode id="column">
<sceneGraphNode>
<transformation>
<translation offset="0.0 -4.5 0.0"/>
<rotationX angle="-30.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 -3.0.0"/>
<rotationX angle="-20.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 -1.5 0.0"/>
<rotationX angle="-10.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 +1.5 0.0"/>
<rotationX angle="+10.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 +3.0 0.0"/>
<rotationX angle="+20.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 +4.5 0.0"/>
<rotationX angle="+30.0"/>
</transformation>
<triangleMesh ref="cube"/>
</sceneGraphNode>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<rotationZ angle="-45.0"/>
</transformation>
<sceneGraphNode>
<transformation>
<translation offset="-4.5 0.0 0.0"/>
<rotationY angle="-30.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="-3.0 0.0 0.0"/>
<rotationY angle="-20.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="-1.5 0.0 0.0"/>
<rotationY angle="-10.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<rotationY angle="45.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="1.5 0.0 0.0"/>
<rotationY angle="10.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="3.0 0.0 0.0"/>
<rotationY angle="20.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="4.5 0.0 0.0"/>
<rotationY angle="30.0"/>
</transformation>
<sceneGraphNode ref="column"/>
</sceneGraphNode>
</sceneGraphNode>
<light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
<intersector type="bvh"/>
<renderer type="raycasting"/>
</scene>
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