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path: root/hw6/data/HW5-scene3.xml
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<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>

  <material id="orange">
    <diffuse>
      <albedo value="1.0 0.5 0.0"/>
    </diffuse>
  </material>

  <triangleMesh id="cube" filename="cube.obj">
    <material ref="orange"/>
  </triangleMesh>

  <sceneGraphNode id="column">

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -4.5 0.0"/>
        <rotationX angle="-30.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -3.0.0"/>
        <rotationX angle="-20.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 -1.5 0.0"/>
        <rotationX angle="-10.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +1.5 0.0"/>
        <rotationX angle="+10.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +3.0 0.0"/>
        <rotationX angle="+20.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="0.0 +4.5 0.0"/>
        <rotationX angle="+30.0"/>
      </transformation>
      <triangleMesh ref="cube"/>
    </sceneGraphNode>

  </sceneGraphNode>  


  <sceneGraphNode>

    <transformation>
      <rotationZ angle="-45.0"/>
    </transformation>    
  
    <sceneGraphNode>
      <transformation>
        <translation offset="-4.5 0.0 0.0"/>
        <rotationY angle="-30.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="-3.0 0.0 0.0"/>
        <rotationY angle="-20.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="-1.5 0.0 0.0"/>
        <rotationY angle="-10.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <rotationY angle="45.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="1.5 0.0 0.0"/>
        <rotationY angle="10.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="3.0 0.0 0.0"/>
        <rotationY angle="20.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

    <sceneGraphNode>
      <transformation>
        <translation offset="4.5 0.0 0.0"/>
        <rotationY angle="30.0"/>
      </transformation>
      <sceneGraphNode ref="column"/>
    </sceneGraphNode>

  </sceneGraphNode>

  <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>