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path: root/hw6/data/HW5-scene5.xml
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<scene>

  <camera eye="0.0 3.0 7.5" up="0.0 1.0 0.0" view="0.0 -0.4 -1.0" fov="30.0" width="512" height="512" auto="false"/>

  <material id="white">
    <diffuse>
      <albedo value="1.0 1.0 1.0"/>
    </diffuse>
  </material>

  <triangleMesh>
    <triangle>
      <vertex v="+3.0 0.0 -2.0"/>
      <vertex v="-3.0 0.0 -2.0"/>
      <vertex v="-3.0 0.0 +2.0"/>
      <vertex v="+3.0 0.0 +2.0"/>
    </triangle>
    <material ref="white"/>
  </triangleMesh>

  <light type="spot" position="+1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="10.0" sharpness="200.0" power="1.0 0.0 0.0" attenuation="0.0 0.0 1.0"/>

  <light type="spot" position="0.0 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="50.0" sharpness="30.0" power="0.0 1.0 0.0" attenuation="0.0 0.0 1.0"/>

  <light type="spot" position="-1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="1.0" power="0.0 0.0 1.0" attenuation="0.0 0.0 1.0"/>

  <light type="spot" position="-1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="25.0" sharpness="100.0" power="1.0 1.0 0.0" attenuation="1.0 0.0 1.0"/>

  <light type="spot" position="0.0 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="75.0" sharpness="50.0" power="0.0 1.0 1.0" attenuation="0.0 1.0 0.0"/>

  <light type="spot" position="+1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="10.0" power="1.0 0.0 1.0" attenuation="1.0 1.0 0.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>