blob: 7042de66c29e880ac2baaadfc9e805fbbc512fc0 (
plain) (
tree)
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<scene>
<camera eye="0.0 3.0 7.5" up="0.0 1.0 0.0" view="0.0 -0.4 -1.0" fov="30.0" width="512" height="512" auto="false"/>
<material id="white">
<diffuse>
<albedo value="1.0 1.0 1.0"/>
</diffuse>
</material>
<triangleMesh>
<triangle>
<vertex v="+3.0 0.0 -2.0"/>
<vertex v="-3.0 0.0 -2.0"/>
<vertex v="-3.0 0.0 +2.0"/>
<vertex v="+3.0 0.0 +2.0"/>
</triangle>
<material ref="white"/>
</triangleMesh>
<light type="spot" position="+1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="10.0" sharpness="200.0" power="1.0 0.0 0.0" attenuation="0.0 0.0 1.0"/>
<light type="spot" position="0.0 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="50.0" sharpness="30.0" power="0.0 1.0 0.0" attenuation="0.0 0.0 1.0"/>
<light type="spot" position="-1.5 +1.0 1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="1.0" power="0.0 0.0 1.0" attenuation="0.0 0.0 1.0"/>
<light type="spot" position="-1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="25.0" sharpness="100.0" power="1.0 1.0 0.0" attenuation="1.0 0.0 1.0"/>
<light type="spot" position="0.0 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="75.0" sharpness="50.0" power="0.0 1.0 1.0" attenuation="0.0 1.0 0.0"/>
<light type="spot" position="+1.5 +1.0 -1.0" direction="0.0 -1.0 0.0" cutoff="100.0" sharpness="10.0" power="1.0 0.0 1.0" attenuation="1.0 1.0 0.0"/>
<intersector type="bvh"/>
<renderer type="raycasting"/>
</scene>
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