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<scene>
<!-------------------------Materials--------------------->
<material id="white">
<diffuse>
<albedo value="1.0 1.0 1.0"/>
</diffuse>
</material>
<!---------------------------Shapes---------------------->
<triangleMesh id="sphere" filename="sphere.obj"/>
<triangleMesh id="plane">
<triangle>
<vertex v="+1.0 0.0 -1.0" t="+1.0 +0.0"/>
<vertex v="-1.0 0.0 -1.0" t="+0.0 +0.0"/>
<vertex v="-1.0 0.0 +1.0" t="+0.0 +1.0"/>
<vertex v="+1.0 0.0 +1.0" t="+1.0 +1.0"/>
</triangle>
</triangleMesh>
<!------------------------Scene Graphs-------------------->
<sceneGraphNode>
<material ref="white"/>
<sceneGraphNode>
<transformation>
<translation offset="0.0 2.0 0.0"/>
</transformation>
<triangleMesh ref="sphere"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<scale scale="3.0"/>
</transformation>
<triangleMesh ref="plane"/>
</sceneGraphNode>
</sceneGraphNode>
<!----------------------------Scene----------------------->
<camera eye="0.0 2.5 8.2" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" auto="false"/>
<light type="area" power="300.0 300.0 300.0">
<sceneGraphNode>
<transformation>
<translation offset="0.0 5.0 0.0"/>
<scale scale="0.5"/>
<rotationX angle="180"/>
</transformation>
<triangleMesh ref="plane"/>
</sceneGraphNode>
</light>
<!-------------------------Rendering---------------------->
<intersector type="bvh"/>
<renderer type="pathtracing" samplesPerPixel="256" directOnly="true"/>
</scene>
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