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<scene>

  <!-------------------------Materials---------------------->
  <material id="matte">
    <diffuse>
      <albedo value="1.0 1.0 1.0"/>
    </diffuse>
  </material>


  <!-------------------------Geometry---------------------->
  <triangleMesh id="sphere" filename="sphere.obj">
    <material ref="matte"/>
  </triangleMesh>



  <!-------------------------Rendering---------------------->
  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="256" height="256" auto="true"/>

  <environmentMap>
    <transformation>
      <rotationX angle="270.0"/>
      <rotationZ angle="230.0"/>
    </transformation>
    <texture type="bilinear" repeatTexture="true" filename="grace.ppm"/>
  </environmentMap>


  <!-------------------------Rendering---------------------->
  <intersector type="bvh"/>
  <renderer type="pathtracing" samplesPerPixel="256" directOnly="false"/>

</scene>