blob: 29e19f4c14b6052b3bc70aa129708a3e3e75ec96 (
plain) (
tree)
|
|
/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include "coordinateTransform.h"
//////////////////
// Constructors //
//////////////////
coordinateTransformation::coordinateTransformation(void)
{
// do nothing
}
coordinateTransformation::coordinateTransformation(const vec3d& normal)
{
// normal == Z axis
vec3d X, Y, Z = normalize(normal);
// select Y axis
if(fabs(Z.x) < fabs(Z.y) && fabs(Z.x) < fabs(Z.z))
Y = normalize(vec3d(0.0f, Z.z, -Z.y));
else if(fabs(Z.y) < fabs(Z.z))
Y = normalize(vec3d(Z.z, 0.0f, -Z.x));
else
Y = normalize(vec3d(Z.y, -Z.x, 0.0f));
// create other axis
X = Y.cross(Z).normalize();
// copy
_transformation = mat3d(X, Y, Z);
_inverseTransformation = transpose(_transformation);
// Done.
}
coordinateTransformation::coordinateTransformation(const vec3d& normal, const vec3d& axis)
{
// normal == Z axis
vec3d Z = normalize(normal);
// create other axis
vec3d axis_normalized = normalize(axis);
vec3d Y = Z.cross(axis_normalized).normalize();
vec3d X = Y.cross(Z).normalize();
// copy
_transformation = mat3d(X, Y, Z);
_inverseTransformation = transpose(_transformation);
// Done.
}
coordinateTransformation::coordinateTransformation(const vec3d& X, const vec3d& Y, const vec3d& Z)
{
// trust user to provide an orthogonal set of vectors.
_transformation = mat3d(X, Y, Z);
_inverseTransformation = transpose(_transformation);
}
|