diff options
author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw1 | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw1')
-rw-r--r-- | hw1/.gitignore | 3 | ||||
-rw-r--r-- | hw1/CMakeLists.txt | 71 | ||||
-rw-r--r-- | hw1/bin/HW1.cpp | 38 | ||||
-rw-r--r-- | hw1/bin/helloworld.cpp | 7 | ||||
-rw-r--r-- | hw1/include/vec3d.h | 120 | ||||
-rw-r--r-- | hw1/src/vec3d.cpp | 329 |
6 files changed, 568 insertions, 0 deletions
diff --git a/hw1/.gitignore b/hw1/.gitignore new file mode 100644 index 0000000..c0077e2 --- /dev/null +++ b/hw1/.gitignore @@ -0,0 +1,3 @@ +Debug +Release + diff --git a/hw1/CMakeLists.txt b/hw1/CMakeLists.txt new file mode 100644 index 0000000..984cdf2 --- /dev/null +++ b/hw1/CMakeLists.txt @@ -0,0 +1,71 @@ +################## +# Initialization # +################## +# Project name is not mandatory, but you should use it +project(CSCI427) + +# States that CMake required version must be >= 2.6 +cmake_minimum_required(VERSION 2.6) + +##################### +# Setup Environment # +##################### +# set to include custom modules +set(CMAKE_MODULE_PATH $ENV{CMAKE_MODULE_PATH} ${CSCI427_SOURCE_DIR}/cmake) + +# set build type if specified by environment +if((NOT CMAKE_BUILD_TYPE) AND (NOT $ENV{CMAKE_BUILD_TYPE} STREQUAL "")) + set(CMAKE_BUILD_TYPE $ENV{CMAKE_BUILD_TYPE}) +endif() + +# Set include directories +include_directories(${CSCI427_SOURCE_DIR}/include) + +# Get CPP files +file(GLOB SRC ${CSCI427_SOURCE_DIR}/src/*cpp) + +# Get executable files +file(GLOB EXECLIST ${CSCI427_SOURCE_DIR}/bin/*cpp) + + +############### +# C++ Options # +############### +# Enable C++11 +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + +# determine build type based on directory name. Do not allow for in source building +# +if(${CSCI427_SOURCE_DIR} STREQUAL ${CSCI427_BINARY_DIR}) + message(FATAL_ERROR " *** In-source building not allowed. Please create a subdir 'Release' or 'Debug', and run cmake from within this directory 'cmake ..' ***") +else() + get_filename_component(TYPE ${CSCI427_BINARY_DIR} NAME) + string(TOUPPER "${TYPE}" TYPE) + if(${TYPE} STREQUAL "RELEASE") + set(CMAKE_BUILD_TYPE Release) + else() + set(CMAKE_BUILD_TYPE Debug) + endif() + message("-- Build type set to: ${TYPE}") +endif() + +####################### +# Set Compile Targets # +####################### +# src libraries +if(NOT SRC STREQUAL "") + set(LIBNAME "427_core") + add_library(${LIBNAME} ${SRC}) +endif() + +# executables +foreach(EXEC ${EXECLIST}) + get_filename_component(EXECNAME ${EXEC} NAME_WE) + add_executable(${EXECNAME} ${EXEC}) + + if(NOT SRC STREQUAL "") + target_link_libraries(${EXECNAME} LINK_PUBLIC ${LIBNAME}) + endif() + + message("-- Adding executable: ${EXECNAME}") +endforeach(EXEC) diff --git a/hw1/bin/HW1.cpp b/hw1/bin/HW1.cpp new file mode 100644 index 0000000..8e66297 --- /dev/null +++ b/hw1/bin/HW1.cpp @@ -0,0 +1,38 @@ +#include <iostream> +#include "vec3d.h" + +int main(int argc, char** argv) +{ + std::cout << "CSCI-427/527 Homework 1: Vectors" << std::endl; + + vec3d a(1.0f, 0.0f, -1.0f); + vec3d b(-1.0f, 1.0f, 1.0f); + + std::cout << "a = " << a << std::endl; + std::cout << "b = " << b << std::endl; + + std::cout << "a+b = " << a+b << std::endl; + std::cout << "a-b = " << a-b << std::endl; + std::cout << "a*b = " << a*b << std::endl; + std::cout << "a/b = " << a/b << std::endl; + std::cout << "a*2 = " << a*2.0f << std::endl; + std::cout << "b/2 = " << b/2.0f << std::endl; + + std::cout << "a.dot(b) = " << a.dot(b) << std::endl; + std::cout << "b.dot(a) = " << b.dot(a) << std::endl; + std::cout << "a.squared_length() = " << a.squared_length() << std::endl; + std::cout << "b.length() = " << b.length() << std::endl; + std::cout << "a.distance(b) = " << a.distance(b) << std::endl; + std::cout << "a.cross(b) = " << a.cross(b) << std::endl; + std::cout << "b.cross(a) = " << b.cross(a) << std::endl; + std::cout << "normalize(a) = " << normalize(a) << std::endl; + std::cout << "abs(a) = " << abs(a) << std::endl; + std::cout << "b.normalize() = " << b.normalize() << std::endl; + std::cout << "b.abs() = " << b.abs() << std::endl; + + std::cout << "a = " << a << std::endl; + std::cout << "b = " << b << std::endl; + + // Done. + return 0; +} diff --git a/hw1/bin/helloworld.cpp b/hw1/bin/helloworld.cpp new file mode 100644 index 0000000..4a1b8e4 --- /dev/null +++ b/hw1/bin/helloworld.cpp @@ -0,0 +1,7 @@ +#include <iostream> + +int main(int argc, char** argv) +{ + std::cout << "Hello World." << std::endl; + return(0); +} diff --git a/hw1/include/vec3d.h b/hw1/include/vec3d.h new file mode 100644 index 0000000..18ba208 --- /dev/null +++ b/hw1/include/vec3d.h @@ -0,0 +1,120 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#ifndef _VEC3D_H_ +#define _VEC3D_H_ + +#include <ostream> +#include <cmath> + +class vec3d { + public: + ///////////// + // Typedef // + ///////////// + typedef float value_type; + typedef value_type& reference; + typedef const value_type& const_reference; + typedef value_type* iterator; + typedef const value_type* const_iterator; + + ////////////////// + // Data Members // + ////////////////// + union { + struct { value_type x, y, z; }; + value_type data[3]; + }; + + public: + ///////////////// + // Constructor // + ///////////////// + explicit vec3d(const_reference value=0.0f); + vec3d(const_reference x, const_reference y, const_reference z); + vec3d(const vec3d& v); + + //////////////// + // Inspectors // + //////////////// + size_t size(void) const { return 3; } + + iterator begin(void); + const_iterator begin(void) const; + iterator end(void); + const_iterator end(void) const; + + const_reference operator[](size_t index) const; + reference operator[](size_t index); + + /////////////// + // Operators // + /////////////// + vec3d& operator=(const vec3d& v); + + bool operator==(const vec3d& v) const; + bool operator!=(const vec3d& v) const; + + vec3d operator-(void) const; + + vec3d operator+(const vec3d& v) const; + vec3d operator-(const vec3d& v) const; + vec3d operator*(const vec3d& v) const; + vec3d operator*(const_reference scale) const; + vec3d operator/(const vec3d& v) const; + vec3d operator/(const_reference scale) const; + + vec3d& operator+=(const vec3d& v); + vec3d& operator-=(const vec3d& v); + vec3d& operator*=(const vec3d& v); + vec3d& operator*=(const_reference scale); + vec3d& operator/=(const vec3d& v); + vec3d& operator/=(const_reference scale); + + ///////////// + // Methods // + ///////////// + value_type dot(const vec3d& v) const; + value_type squared_length(void) const; + value_type length(void) const; + value_type squared_distance(const vec3d& v) const; + value_type distance(const vec3d& v) const; + + vec3d cross(const vec3d& v) const; + + /////////////// + // Modifiers // + /////////////// + vec3d& abs(void); + vec3d& clamp(value_type lower=0.0f, value_type upper=1.0f); + vec3d& normalize(void); + + ///////////// + // Friends // + ///////////// + friend void swap(vec3d& a, vec3d& b) { return a._swap(b); } + friend vec3d normalize(const vec3d& v) { return vec3d(v).normalize(); } + friend vec3d abs(const vec3d& v) { return vec3d(v).abs(); } + friend vec3d clamp(const vec3d& v, value_type lower=0.0f, value_type upper=1.0f) { return vec3d(v).clamp(lower, upper); } + friend vec3d operator*(const_reference scale, const vec3d& v) { return (v*scale); } + + friend std::ostream& operator<<(std::ostream& s, const vec3d& v) + { + s << "[" << v.x << "," << v.y << "," << v.z << "]"; + return s; + } + + private: + ///////////////////// + // Private Methods // + ///////////////////// + void _assign(const vec3d& v); + void _swap(vec3d& v); +}; + +#endif /* _VEC3D_H_ */ diff --git a/hw1/src/vec3d.cpp b/hw1/src/vec3d.cpp new file mode 100644 index 0000000..6f55ef6 --- /dev/null +++ b/hw1/src/vec3d.cpp @@ -0,0 +1,329 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include <cassert> +#include <algorithm> +#include "vec3d.h" + +////////////////// +// Constructors // +////////////////// +vec3d::vec3d(vec3d::const_reference value) +{ + x = y = z = value; +} + + +vec3d::vec3d(vec3d::const_reference x, vec3d::const_reference y, vec3d::const_reference z) +{ + this->x = x; + this->y = y; + this->z = z; +} + + +vec3d::vec3d(const vec3d& v) +{ + x = v.x; + y = v.y; + z = v.z; +} + + +//////////////// +// Inspectors // +//////////////// +vec3d::const_reference vec3d::operator[](size_t index) const +{ + assert(index < size()); + return data[index]; +} + + +vec3d::reference vec3d::operator[](size_t index) +{ + assert(index < size()); + return data[index]; +} + + +vec3d::iterator vec3d::begin(void) +{ + return data; +} + + +vec3d::const_iterator vec3d::begin(void) const +{ + return data; +} + + +vec3d::iterator vec3d::end(void) +{ + return begin() + size(); +} + + +vec3d::const_iterator vec3d::end(void) const +{ + return begin() + size(); +} + + +/////////////// +// Operators // +/////////////// +vec3d& vec3d::operator=(const vec3d& v) +{ + _assign(v); + return *this; +} + + +bool vec3d::operator==(const vec3d& v) const +{ + return (x == v.x) && (y == v.y) && (z == v.z); +} + + +bool vec3d::operator!=(const vec3d& v) const +{ + return (x != v.x) || (y != v.y) || (z != v.z); +} + + +vec3d vec3d::operator-(void) const +{ + return vec3d(-x, -y, -z); +} + + +vec3d vec3d::operator+(const vec3d& v) const +{ + return vec3d(x + v.x, y + v.y, z + v.z); +} + + +vec3d vec3d::operator-(const vec3d& v) const +{ + // HW1: Implement this + // Returns: difference of *this and v. + // Modifies: nothing + return vec3d(x - v.x, y - v.y, z - v.z); +} + + +vec3d vec3d::operator*(const vec3d& v) const +{ + // HW1: Implement this + // Returns: product of *this and v. + // Modifies: nothing + return vec3d(x * v.x, y * v.y, z * v.z); +} + + +vec3d vec3d::operator*(vec3d::const_reference scale) const +{ + // HW1: Implement this + // Returns: product of *this and scale. + // Modifies: nothing + return vec3d(x * scale, y * scale, z * scale); +} + + +vec3d vec3d::operator/(const vec3d& v) const +{ + // HW1: Implement this + // Returns: division of *this and v. + // Modifies: nothing + return vec3d(x / v.x, y / v.y, z / v.z); +} + + +vec3d vec3d::operator/(vec3d::const_reference scale) const +{ + // HW1: Implement this + // Returns: division of *this and scale. + // Modifies: nothing + return vec3d(x / scale, y / scale, z / scale); +} + + +vec3d& vec3d::operator+=(const vec3d& v) +{ + x += v.x; + y += v.y; + z += v.z; + return *this; +} + + +vec3d& vec3d::operator-=(const vec3d& v) +{ + // HW1: Implement this + // Returns: difference of *this and v. + // Modifies: *this <= result + x -= v.x; + y -= v.y; + z -= v.z; + return *this; +} + + +vec3d& vec3d::operator*=(const vec3d& v) +{ + // HW1: Implement this + // Returns: product of *this and v. + // Modifies: *this <= result + x *= v.x; + y *= v.y; + z *= v.z; + return *this; +} + + +vec3d& vec3d::operator*=(vec3d::const_reference scale) +{ + // HW1: Implement this + // Returns: product of *this and scale. + // Modifies: *this <= result + x *= scale; + y *= scale; + z *= scale; + return *this; +} + + +vec3d& vec3d::operator/=(const vec3d& v) +{ + // HW1: Implement this + // Returns: division of *this and v. + // Modifies: *this <= result + x /= v.x; + y /= v.y; + z /= v.z; + return *this; +} + + +vec3d& vec3d::operator/=(vec3d::const_reference scale) +{ + // HW1: Implement this + // Returns: division of *this and scale. + // Modifies: *this <= result + x /= scale; + y /= scale; + z /= scale; + return *this; +} + + + +/////////////// +// Modifiers // +/////////////// +vec3d::value_type vec3d::dot(const vec3d& v) const +{ + // HW1: Implement this + // Returns: dot-product between *this and v (*this . v) + // Modifies: nothing + return x * v.x + y * v.y + z * v.z; +} + + +vec3d::value_type vec3d::squared_length(void) const +{ + return dot(*this); +} + + +vec3d::value_type vec3d::length(void) const +{ + return sqrt(squared_length()); +} + + +vec3d::value_type vec3d::squared_distance(const vec3d& v) const +{ + return (*this - v).squared_length(); +} + + +vec3d::value_type vec3d::distance(const vec3d& v) const +{ + return sqrt(squared_distance(v)); +} + + +vec3d vec3d::cross(const vec3d& v) const +{ + // HW1: Implement this + // Returns: cross-product of *this and v (*this x v). + // Modifies: nothing + return vec3d(y * v.z - z * v.y, + z * v.x - x * v.z, + x * v.y - y * v.x); +} + + +/////////////// +// Modifiers // +/////////////// +vec3d& vec3d::abs(void) +{ + std::for_each(begin(), end(), [](reference val) + { + if(val < 0) val = -val; + }); + return *this; +} + + +vec3d& vec3d::clamp(vec3d::value_type lower, vec3d::value_type upper) +{ + std::for_each(begin(), end(), [&](reference val) + { + if(val < lower) val = lower; + else if(val > upper) val = upper; + }); + return *this; +} + + +vec3d& vec3d::normalize(void) +{ + // HW1: Implement this + // Return: normalized vector of *this + // Modifies: this <= result + value_type vec_len = length(); + x /= vec_len; + y /= vec_len; + z /= vec_len; + return *this; +} + + +///////////////////// +// Private Methods // +///////////////////// +void vec3d::_assign(const vec3d& v) +{ + x = v.x; + y = v.y; + z = v.z; +} + + +void vec3d::_swap(vec3d& v) +{ + std::swap(x, v.x); + std::swap(y, v.y); + std::swap(z, v.z); +} |