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| author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
|---|---|---|
| committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
| commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
| tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw1/include | |
| download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip | |
Diffstat (limited to 'hw1/include')
| -rw-r--r-- | hw1/include/vec3d.h | 120 | 
1 files changed, 120 insertions, 0 deletions
| diff --git a/hw1/include/vec3d.h b/hw1/include/vec3d.h new file mode 100644 index 0000000..18ba208 --- /dev/null +++ b/hw1/include/vec3d.h @@ -0,0 +1,120 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527     */ +/* without consent of either the College of William & Mary or     */ +/* Pieter Peers.                                                  */ +/******************************************************************/ +#ifndef _VEC3D_H_ +#define _VEC3D_H_ + +#include <ostream> +#include <cmath> + +class vec3d { + public: +  ///////////// +  // Typedef // +  ///////////// +  typedef float             value_type; +  typedef value_type&       reference; +  typedef const value_type& const_reference; +  typedef value_type*       iterator; +  typedef const value_type* const_iterator; + +  ////////////////// +  // Data Members // +  ////////////////// +  union { +    struct { value_type x, y, z; }; +    value_type data[3]; +  }; + + public: +  ///////////////// +  // Constructor // +  ///////////////// +  explicit vec3d(const_reference value=0.0f); +  vec3d(const_reference x, const_reference y, const_reference z); +  vec3d(const vec3d& v); +  +  //////////////// +  // Inspectors // +  //////////////// +  size_t size(void) const { return 3; } + +  iterator begin(void); +  const_iterator begin(void) const; +  iterator end(void); +  const_iterator end(void) const; + +  const_reference  operator[](size_t index) const; +  reference        operator[](size_t index); + +  /////////////// +  // Operators // +  /////////////// +  vec3d& operator=(const vec3d& v); + +  bool operator==(const vec3d& v) const; +  bool operator!=(const vec3d& v) const; + +  vec3d operator-(void) const; +   +  vec3d operator+(const vec3d& v) const; +  vec3d operator-(const vec3d& v) const; +  vec3d operator*(const vec3d& v) const; +  vec3d operator*(const_reference scale) const; +  vec3d operator/(const vec3d& v) const; +  vec3d operator/(const_reference scale) const; + +  vec3d& operator+=(const vec3d& v); +  vec3d& operator-=(const vec3d& v); +  vec3d& operator*=(const vec3d& v); +  vec3d& operator*=(const_reference scale); +  vec3d& operator/=(const vec3d& v); +  vec3d& operator/=(const_reference scale); + +  ///////////// +  // Methods // +  ///////////// +  value_type dot(const vec3d& v) const; +  value_type squared_length(void) const; +  value_type length(void) const; +  value_type squared_distance(const vec3d& v) const; +  value_type distance(const vec3d& v) const; + +  vec3d cross(const vec3d& v) const; + +  /////////////// +  // Modifiers // +  /////////////// +  vec3d& abs(void); +  vec3d& clamp(value_type lower=0.0f, value_type upper=1.0f);  +  vec3d& normalize(void); + +  ///////////// +  // Friends // +  ///////////// +  friend void  swap(vec3d& a, vec3d& b) { return a._swap(b); } +  friend vec3d  normalize(const vec3d& v) { return vec3d(v).normalize(); } +  friend vec3d  abs(const vec3d& v) { return vec3d(v).abs(); }  +  friend vec3d  clamp(const vec3d& v, value_type lower=0.0f, value_type upper=1.0f) { return vec3d(v).clamp(lower, upper); } +  friend vec3d operator*(const_reference scale, const vec3d& v) { return (v*scale); } + +  friend std::ostream& operator<<(std::ostream& s, const vec3d& v) +  { +    s << "[" << v.x << "," << v.y << "," << v.z << "]"; +    return s; +  } + + private: +  ///////////////////// +  // Private Methods // +  ///////////////////// +  void _assign(const vec3d& v); +  void _swap(vec3d& v); +}; + +#endif /* _VEC3D_H_ */ |