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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw4/src/compoundShader.cpp | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw4/src/compoundShader.cpp')
-rw-r--r-- | hw4/src/compoundShader.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/hw4/src/compoundShader.cpp b/hw4/src/compoundShader.cpp new file mode 100644 index 0000000..5e19f1f --- /dev/null +++ b/hw4/src/compoundShader.cpp @@ -0,0 +1,60 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include <algorithm> +#include "compoundShader.h" + +////////////////// +// Constructors // +////////////////// +compoundShader::compoundShader(const std::vector<std::shared_ptr<const shader_base>>& shader_list) + : shader_base() +{ + _compound = shader_list; +} + + +///////////// +// Methods // +///////////// +color compoundShader::shade(const intersectionPoint& ip, const vec3d& light_dir) const +{ + color result(0.0f, 0.0f, 0.0f); + for_each(_compound.begin(), _compound.end(), [&](const std::shared_ptr<const shader_base>& shader) + { + result += shader->shade(ip, light_dir); + }); + + // Done. + return result; +} + + +shaderProperties compoundShader::properties(const intersectionPoint& ip) const +{ + // if any component has a property set, then set it for the compound + shaderProperties result(false, false); + for(unsigned int i=0; i < _compound.size(); i++) + result |= _compound[i]->properties(ip); + + // Done. + return result; +} + + +void compoundShader::_print(std::ostream& s) const +{ + s << "Compound Shader (" << _compound.size() << " components): {"; + for(unsigned int i=0; i < _compound.size(); i++) + { + s << *_compound[i]; + if(i != _compound.size()-1) s << ", "; + } + s << "}"; +} |