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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/data/HW5-scene10.xml | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw5/data/HW5-scene10.xml')
-rw-r--r-- | hw5/data/HW5-scene10.xml | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/hw5/data/HW5-scene10.xml b/hw5/data/HW5-scene10.xml new file mode 100644 index 0000000..85c9488 --- /dev/null +++ b/hw5/data/HW5-scene10.xml @@ -0,0 +1,54 @@ +<scene> + + <!-------------------------Materials---------------------> + <material id="white"> + <diffuse> + <albedo value="1.0 1.0 1.0"/> + </diffuse> + </material> + + <!---------------------------Shapes----------------------> + <triangleMesh id="sphere" filename="sphere.obj"> + <material ref="white"/> + </triangleMesh> + + <triangleMesh id="groundplane"> + <triangle> + <vertex v="+1.0 0.0 -1.0" t="+1.0 +0.0"/> + <vertex v="-1.0 0.0 -1.0" t="+0.0 +0.0"/> + <vertex v="-1.0 0.0 +1.0" t="+0.0 +1.0"/> + <vertex v="+1.0 0.0 +1.0" t="+1.0 +1.0"/> + </triangle> + <material ref="white"/> + </triangleMesh> + + <!------------------------Scene Graphs--------------------> + <sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 2.0 0.0"/> + </transformation> + <triangleMesh ref="sphere"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <scale scale="3.0"/> + </transformation> + <triangleMesh ref="groundplane"/> + </sceneGraphNode> + + </sceneGraphNode> + + <!----------------------------Scene-----------------------> + + <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/> + + <light type="point" position="0.0 5.0 0.0" power="10.0 10.0 10.0"/> + <light type="directional" direction="0.0 -0.1 -1.0" power="0.01 0.01 0.01"/> + + <intersector type="bvh"/> + <renderer type="recursiveRaytracing" samplesPerPixel="1" maxDepth="1"/> + +</scene> |