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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/data/HW5-scene16.xml
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip
Diffstat (limited to 'hw5/data/HW5-scene16.xml')
-rw-r--r--hw5/data/HW5-scene16.xml158
1 files changed, 158 insertions, 0 deletions
diff --git a/hw5/data/HW5-scene16.xml b/hw5/data/HW5-scene16.xml
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+<scene>
+
+ <camera eye="0.0 0.0 0.0" up="0.0 -1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
+
+ <!----------------------MATERIAL DEFINITIONS--------------->
+ <material id="backWallMaterial">
+ <diffuse>
+ <albedo value="0.5 0.5 0.5"/>
+ </diffuse>
+ <phong>
+ <albedo value="0.1 0.1 0.1"/>
+ <sharpness value="32.0"/>
+ </phong>
+ </material>
+
+ <material id="ceilingMaterial">
+ <diffuse>
+ <albedo value="0.5 0.5 0.5"/>
+ </diffuse>
+ </material>
+
+ <material id="floorMaterial">
+ <diffuse>
+ <albedo value="0.3 0.3 0.3"/>
+ </diffuse>
+ <phong>
+ <albedo value="0.7 0.7 0.7"/>
+ <sharpness value="32.0"/>
+ </phong>
+ </material>
+
+ <material id="leftWallMaterial">
+ <diffuse>
+ <albedo value="0.5 0.0 0.0"/>
+ </diffuse>
+ </material>
+
+ <material id="rightWallMaterial">
+ <diffuse>
+ <albedo value="0.0 0.5 0.0"/>
+ </diffuse>
+ </material>
+
+ <material id="yellowCubeMaterial">
+ <diffuse>
+ <albedo value="0.5 0.5 0.0"/>
+ </diffuse>
+ <phong>
+ <albedo value="0.5 0.5 0.0"/>
+ <sharpness value="256.0"/>
+ </phong>
+ </material>
+
+ <material id="greenCubeMaterial">
+ <diffuse>
+ <albedo value="0.0 0.7 0.0"/>
+ </diffuse>
+ <phong>
+ <albedo value="0.3 0.3 0.3"/>
+ <sharpness value="3.0"/>
+ </phong>
+ </material>
+
+ <!-----------------------GEOMETRY DEFINITIONS--------------->
+ <triangleMesh id="plane">
+ <triangle>
+ <vertex v="+1.0 +0.0 -1.0"/>
+ <vertex v="-1.0 +0.0 -1.0"/>
+ <vertex v="-1.0 +0.0 +1.0"/>
+ <vertex v="+1.0 +0.0 +1.0"/>
+ </triangle>
+ </triangleMesh>
+
+ <sceneGraphNode>
+ <!-------------FLOOR------------------>
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 -1.0 0.0"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ <material ref="floorMaterial"/>
+ </sceneGraphNode>
+
+ <!-----------CEILING------------------>
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 +1.0 0.0"/>
+ <rotationX angle="180"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ <material ref="ceilingMaterial"/>
+ </sceneGraphNode>
+
+ <!-----------BACK WALL---------------->
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 0.0 -1.0"/>
+ <rotationX angle="90"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ <material ref="backWallMaterial"/>
+ </sceneGraphNode>
+
+ <!-----------RIGHT WALL---------------->
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-1.0 0.0 0.0"/>
+ <rotationZ angle="-90"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ <material ref="rightWallMaterial"/>
+ </sceneGraphNode>
+
+ <!-----------LEFT WALL--------------->
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="1.0 0.0 0.0"/>
+ <rotationZ angle="90"/>
+ </transformation>
+ <triangleMesh ref="plane"/>
+ <material ref="leftWallMaterial"/>
+ </sceneGraphNode>
+
+ <!-----------RIGHT CUBE--------------->
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-0.5 0.1 0.7"/>
+ <scale scale="0.5 0.9 0.5"/>
+ <rotationY angle="140"/>
+ </transformation>
+ <triangleMesh filename="cube.obj">
+ <material ref="greenCubeMaterial"/>
+ </triangleMesh>
+ </sceneGraphNode>
+
+ <!-----------LEFT CUBE--------------->
+ <sceneGraphNode>
+ <transformation>
+ <rotationY angle="-35.0"/>
+ <scale scale="0.5 0.5 0.5"/>
+ <translation offset="1.1 1.0 -0.2"/>
+ </transformation>
+ <triangleMesh filename="cube.obj">
+ <material ref="yellowCubeMaterial"/>
+ </triangleMesh>
+ </sceneGraphNode>
+
+ </sceneGraphNode>
+
+ <!------------------------LIGHT DEFINITIONS----------------->
+ <light type="point" position="0.0 -0.9995 0.0" power="2.0 2.0 2.0"/>
+
+
+ <!----------------------RENDETING DEFINITIONS--------------->
+ <intersector type="bvh"/>
+ <renderer type="recursiveRaytracing" maxDepth="2" samplesPerPixel="1"/>
+
+</scene> \ No newline at end of file