summaryrefslogtreecommitdiff
path: root/hw5/data/HW5-scene3.xml
diff options
context:
space:
mode:
author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/data/HW5-scene3.xml
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip
Diffstat (limited to 'hw5/data/HW5-scene3.xml')
-rw-r--r--hw5/data/HW5-scene3.xml140
1 files changed, 140 insertions, 0 deletions
diff --git a/hw5/data/HW5-scene3.xml b/hw5/data/HW5-scene3.xml
new file mode 100644
index 0000000..bf538db
--- /dev/null
+++ b/hw5/data/HW5-scene3.xml
@@ -0,0 +1,140 @@
+<scene>
+
+ <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
+
+ <material id="orange">
+ <diffuse>
+ <albedo value="1.0 0.5 0.0"/>
+ </diffuse>
+ </material>
+
+ <triangleMesh id="cube" filename="cube.obj">
+ <material ref="orange"/>
+ </triangleMesh>
+
+ <sceneGraphNode id="column">
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 -4.5 0.0"/>
+ <rotationX angle="-30.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 -3.0.0"/>
+ <rotationX angle="-20.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 -1.5 0.0"/>
+ <rotationX angle="-10.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 +1.5 0.0"/>
+ <rotationX angle="+10.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 +3.0 0.0"/>
+ <rotationX angle="+20.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 +4.5 0.0"/>
+ <rotationX angle="+30.0"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ </sceneGraphNode>
+
+ </sceneGraphNode>
+
+
+ <sceneGraphNode>
+
+ <transformation>
+ <rotationZ angle="-45.0"/>
+ </transformation>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-4.5 0.0 0.0"/>
+ <rotationY angle="-30.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-3.0 0.0 0.0"/>
+ <rotationY angle="-20.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-1.5 0.0 0.0"/>
+ <rotationY angle="-10.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <rotationY angle="45.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="1.5 0.0 0.0"/>
+ <rotationY angle="10.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="3.0 0.0 0.0"/>
+ <rotationY angle="20.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="4.5 0.0 0.0"/>
+ <rotationY angle="30.0"/>
+ </transformation>
+ <sceneGraphNode ref="column"/>
+ </sceneGraphNode>
+
+ </sceneGraphNode>
+
+ <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>