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| author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
|---|---|---|
| committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 | 
| commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
| tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/include/camera.h | |
| download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip  | |
Diffstat (limited to 'hw5/include/camera.h')
| -rw-r--r-- | hw5/include/camera.h | 80 | 
1 files changed, 80 insertions, 0 deletions
diff --git a/hw5/include/camera.h b/hw5/include/camera.h new file mode 100644 index 0000000..9e3be04 --- /dev/null +++ b/hw5/include/camera.h @@ -0,0 +1,80 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527     */ +/* without consent of either the College of William & Mary or     */ +/* Pieter Peers.                                                  */ +/******************************************************************/ +#ifndef _CAMERA_H_ +#define _CAMERA_H_ + +#include <ostream> + +#include "ray.h" +#include "vec2d.h" +#include "boundingBox.h" + +/**************************************************************/ +/* Note: Field of View (fov) is expressed in degrees, and     */ +/* represents the angular spread in the horizontal direction. */ +/**************************************************************/ +class camera { + public: +  ///////////////// +  // Constructor // +  ///////////////// +  camera(void); +  camera(const vec3d& eye, const vec3d& viewDirection, const vec3d& up, float fov, size_t xres, size_t yres); +  camera(const camera& cam); + +  /////////////// +  // Operators // +  /////////////// +  camera& operator=(const camera& cam); + +  ray operator()(float x, float y) const; + +  //////////////// +  // Inspectors // +  //////////////// +  size_t width(void) const { return _width; } +  size_t height(void) const { return _height; } + +  ////////////// +  // Mutators // +  ////////////// +  void frameBoundingBox(const boundingBox& bb); + +  ///////////// +  // Friends // +  ///////////// +  friend void swap(camera& a, camera& b) { a._swap(b); } +  friend std::ostream& operator<<(std::ostream& s, const camera& cam) +  { +    s << "Camera: {"; +    s << "eye=" << cam._eye << ", "; +    s << "view=" << cam._view << ", "; +    s << "up=" << cam._up << "}, "; +    s << "fov=" << cam._fov << ", "; +    s << "resolution=[" << cam._width << "x" << cam._height << "]"; +    return s; +  } + + private: +  ///////////////////// +  // Private Methods // +  ///////////////////// +  void _swap(camera& cam); +  void _assign(const camera& cam); + +  ////////////////// +  // Data Members // +  ////////////////// +  vec3d _eye, _view, _up; +  float _fov; +  size_t _width, _height; +}; + +#endif /* _CAMERA_H_ */ +  |