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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/include/scene.h | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw5/include/scene.h')
-rw-r--r-- | hw5/include/scene.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/hw5/include/scene.h b/hw5/include/scene.h new file mode 100644 index 0000000..1e93b7b --- /dev/null +++ b/hw5/include/scene.h @@ -0,0 +1,68 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#ifndef _SCENE_H_ +#define _SCENE_H_ + +#include <vector> +#include <string> +#include <memory> + +#include "ray.h" +#include "image.h" +#include "camera.h" +#include "render_base.h" +#include "environmentMap.h" +#include "boundedCompound.h" +#include "lightsource_base.h" +#include "intersectionPoint.h" + +class scene { + friend void importScene(const std::string&, scene&); + public: + ////////////////// + // Constructors // + ////////////////// + scene(void) {} + scene(const scene&) = delete; + + /////////////// + // Operators // + /////////////// + camera& operator=(const camera&) = delete; + + //////////////// + // Inspectors // + //////////////// + const camera& getCamera(void) const; + + const lightsource_base& getLightsource(size_t idx) const; + size_t numberOfLightsources(void) const; + + bool hasEnvironmentMap(void) const; + color evaluateEnvironmentMap(const vec3d& direction) const; + + ///////////// + // Methods // + ///////////// + intersectionPoint intersect(const ray& r) const; + + image render(void) const; + + private: + ////////////////// + // Data Members // + ////////////////// + camera _camera; + std::unique_ptr<const boundedCompound> _sceneGraphRoot; + std::vector<std::shared_ptr<const lightsource_base>> _lightsources; + std::unique_ptr<const render_base> _renderEngine; + std::unique_ptr<const environmentMap> _environmentMap; +}; + +#endif /* _SCENE_H_ */ |