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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/include/spotLightsource.h
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#ifndef _SPOTLIGHTSOURCE_H_
+#define _SPOTLIGHTSOURCE_H_
+
+#include "lightsource_base.h"
+
+class spotLightsource : public lightsource_base {
+ public:
+ //////////////////
+ // Constructors //
+ //////////////////
+ spotLightsource(const vec3d& position=vec3d(0.0f, 0.0f, 0.0f), const vec3d& direction=vec3d(0.0f, 0.0f, 1.0f), float cutoffDegrees=30.0f, float sharpness=1.0f, const color& power=color(1.0f, 1.0f, 1.0f), const vec3d& attenuation=vec3d(0.0f, 0.0f, 1.0f));
+ spotLightsource(const spotLightsource&) = delete;
+
+ ///////////////
+ // Operators //
+ ///////////////
+ spotLightsource& operator=(const spotLightsource&) = delete;
+
+ /////////////
+ // Methods //
+ /////////////
+ virtual lightSample intensityAt(const vec3d& point) const override;
+
+ /////////////
+ // Friends //
+ /////////////
+ friend std::ostream& operator<<(std::ostream& s, const spotLightsource& d)
+ {
+ d._print(s);
+ return s;
+ }
+
+ private:
+ /////////////////////
+ // Private Methods //
+ /////////////////////
+ virtual void _print(std::ostream& s) const override;
+
+ private:
+ //////////////////
+ // Data Members //
+ //////////////////
+ vec3d _position;
+ vec3d _direction;
+ float _cutoff, _sharpness;
+ vec3d _attenuation;
+ color _power;
+};
+
+#endif /* _POINTLIGHTSOURCE_H_ */