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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/src/bilinearTexture.cpp
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip
Diffstat (limited to 'hw5/src/bilinearTexture.cpp')
-rw-r--r--hw5/src/bilinearTexture.cpp69
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diff --git a/hw5/src/bilinearTexture.cpp b/hw5/src/bilinearTexture.cpp
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include "bilinearTexture.h"
+
+
+//////////////////
+// Constructors //
+//////////////////
+bilinearTexture::bilinearTexture(bool repeat)
+ : texture_base(repeat)
+{
+ // Do nothing.
+}
+
+
+bilinearTexture::bilinearTexture(const bilinearTexture& src)
+ : texture_base(src)
+{
+ // Do nothing
+}
+
+
+///////////////
+// Operators //
+///////////////
+bilinearTexture& bilinearTexture::operator=(const bilinearTexture& src)
+{
+ _assign(src);
+ return *this;
+}
+
+
+image::value_type bilinearTexture::operator()(const vec2d& textureCoord) const
+{
+ // HW5: Implement a bilinear texture evaluation. Given a texture coordinate
+ // return the bilinearly interpolate the color.
+ // Modifes: nothing.
+ // Returns: color.
+
+ vec2d::value_type x, y, x1, x2, y1, y2, dx, dy;
+ color a, b;
+
+ x = textureCoord.u * (image::width() - 1);
+ y = textureCoord.v * (image::height() - 1);
+ x1 = floor(x);
+ x2 = x1 + 1;
+ y1 = floor(y);
+ y2 = y1 + 1;
+ dx = x - x1;
+ dy = y - y1;
+ a = _at(x1, y1) * (1 - dx) + _at(x2, y1) * dx;
+ b = _at(x1, y2) * (1 - dx) + _at(x2, y2) * dx;
+ return a * (1 - dy) + b * (dy);
+}
+
+
+/////////////////////
+// Private Methods //
+/////////////////////
+void bilinearTexture::_print(std::ostream& s) const
+{
+ s << "Bilinear texture (" << this->width() << "x" << this->height() << ")";
+}