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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/src/environmentMap.cpp
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cmath>
+#include "constants.h"
+#include "environmentMap.h"
+
+
+//////////////////
+// Constructors //
+//////////////////
+environmentMap::environmentMap(const std::shared_ptr<const texture_base>& map, const transformation3d& transform)
+{
+ _map = map;
+ _transform = transform;
+}
+
+
+environmentMap::environmentMap(const environmentMap& src)
+{
+ _map = src._map;
+ _transform = src._transform;
+}
+
+
+///////////////
+// Operators //
+///////////////
+environmentMap environmentMap::operator=(const environmentMap& src)
+{
+ _assign(src);
+ return *this;
+}
+
+
+color environmentMap::operator()(const vec3d& direction) const
+{
+ // HW5: Implement this. Given a 'direction' return the corresponding
+ // texel from the _map. The environment map uses spherical coordinates
+ // for mapping a direction to a (phi, theta) pair (which are subsequently
+ // mapped to pixel coordinates. (x,y,z) = (cos(phi)*sin(theta),
+ // sin(phi)*sin(theta), cos(theta)).
+ // Modifies: nothing
+ // Returns: color
+ vec3d reflect_dir = _transform.inverseTransformDirection(direction); // invert
+ float phi = (acos(reflect_dir.z) + PI) / PI; // make positive, scale: 180
+ float theta = atan2(reflect_dir.y, reflect_dir.x) / (2 * PI); // scale: 360
+ return (*_map)(vec2d(theta, phi)); // return texel
+}
+
+
+///////////////////////
+// Protected Methods //
+///////////////////////
+void environmentMap::_assign(const environmentMap& src)
+{
+ if(&src == this) return;
+
+ _map = src._map;
+ _transform = src._transform;
+}
+
+
+void environmentMap::_swap(environmentMap& swp)
+{
+ std::swap(_map, swp._map);
+ swap(_transform, swp._transform);
+}
+
+
+void environmentMap::_print(std::ostream& s) const
+{
+ s << "Environment Map (" << *_map << ", " << _transform << ")";
+}