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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw5/src/sceneIO_light.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw5/src/sceneIO_light.cpp')
-rw-r--r-- | hw5/src/sceneIO_light.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/hw5/src/sceneIO_light.cpp b/hw5/src/sceneIO_light.cpp new file mode 100644 index 0000000..636fc83 --- /dev/null +++ b/hw5/src/sceneIO_light.cpp @@ -0,0 +1,83 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ +#include <cassert> + +#include "errorMessage.h" +#include "random_number.h" + +#include "sceneIO_core.h" +#include "sceneIO_basis.h" +#include "sceneIO_light.h" +#include "sceneIO_texture.h" +#include "sceneIO_material.h" +#include "sceneIO_geometry.h" + +#include "spotLightsource.h" +#include "pointLightsource.h" +#include "directionalLightsource.h" + +static std::shared_ptr<const lightsource_base> importDirectionalLight(const XMLNode& node) +{ + // get properties + vec3d direction = getVec3d(node, "direction", vec3d(0.0f, 0.0f, 1.0f)); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + + // Done. + return std::shared_ptr<const lightsource_base>( new directionalLightsource( direction, power)); +} + + +static std::shared_ptr<const lightsource_base> importPointLight(const XMLNode& node) +{ + // get properties + vec3d position = getVec3d(node, "position", vec3d(0.0f, 0.0f, 0.0f)); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + vec3d attenuation = getVec3d(node, "attenuation", vec3d(0.0f, 0.0f, 1.0f)); + + // Done + return std::shared_ptr<const lightsource_base>( new pointLightsource(position, power, attenuation)); +} + + +static std::shared_ptr<const lightsource_base> importSpotLight(const XMLNode& node) +{ + // Get properties + vec3d position = getVec3d(node, "position", vec3d(0.0f, 0.0f, 0.0f)); + vec3d direction = getVec3d(node, "direction", vec3d(0.0f, 0.0f, 1.0f)); + float cutoff = getFloat(node, "cutoff", 30.0f); + float sharpness = getFloat(node, "sharpness", 1.0f); + color power = getColor(node, "power", color(1.0f, 1.0f, 1.0f)); + vec3d attenuation = getVec3d(node, "attenuation", vec3d(0.0f, 0.0f, 1.0f)); + + // Done. + return std::shared_ptr<const lightsource_base>(new spotLightsource( position, direction, cutoff, sharpness, power, attenuation )); +} + + +std::shared_ptr<const lightsource_base> importLight(const XMLNode& node, nodeCache<boundedPrimitive>& shape_cache, nodeCache<shader_base>& shader_cache, nodeCache<texture_base>& texture_cache, const std::string& rootDir) +{ + // sanity check + assert(node.name() == "light"); + + // get light source type + std::string type = getString(node, "type", "directional"); + + // create light source + std::shared_ptr<const lightsource_base> ls; + if(type == "directional") ls = importDirectionalLight(node); + else if(type == "point") ls = importPointLight(node); + else if(type == "spot") ls = importSpotLight(node); + else errorMessage("Unknown light source type (%s)", type.c_str()); + + // Done. + return ls; +} + + + |