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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/data/HW5-scene2.xml | |
download | csci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz csci427-db072ad4dc181eca5a1458656b130beb43f475bf.zip |
Diffstat (limited to 'hw6/data/HW5-scene2.xml')
-rw-r--r-- | hw6/data/HW5-scene2.xml | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/hw6/data/HW5-scene2.xml b/hw6/data/HW5-scene2.xml new file mode 100644 index 0000000..99eaf4c --- /dev/null +++ b/hw6/data/HW5-scene2.xml @@ -0,0 +1,69 @@ +<scene> + + <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/> + + <material id="red"> + <diffuse> + <albedo value="1.0 0.0 0.0"/> + </diffuse> + <phong> + <albedo value="1.0 1.0 1.0"/> + <sharpness value="32.0"/> + </phong> + </material> + + <material id="blue"> + <diffuse> + <albedo value="0.0 0.0 1.0"/> + </diffuse> + <phong> + <albedo value="1.0 1.0 1.0"/> + <sharpness value="32.0"/> + </phong> + </material> + + <material id="green"> + <diffuse> + <albedo value="0.0 1.0 0.0"/> + </diffuse> + <phong> + <albedo value="1.0 1.0 1.0"/> + <sharpness value="32.0"/> + </phong> + </material> + + <triangleMesh id="sphere" filename="sphere.obj"/> + + <sceneGraphNode> + <transformation> + <translation offset="1.5 0.0 0.0"/> + <scale scale="0.5 2.0 1.0"/> + </transformation> + <triangleMesh ref="sphere"/> + <material ref="red"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 0.0 0.0"/> + <scale scale="2.0 0.5 1.0"/> + </transformation> + <triangleMesh ref="sphere"/> + <material ref="blue"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="-1.5 0.0 0.0"/> + <scale scale="0.5 2.0 1.0"/> + </transformation> + <triangleMesh ref="sphere"/> + <material ref="green"/> + </sceneGraphNode> + + <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/> + + <intersector type="bvh"/> + <renderer type="raycasting"/> + +</scene> |