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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/areaLightsource.cpp
downloadcsci427-db072ad4dc181eca5a1458656b130beb43f475bf.tar.xz
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cassert>
+#include "constants.h"
+#include "areaLightsource.h"
+
+//////////////////
+// Constructors //
+//////////////////
+areaLightsource::areaLightsource(const color& power, const std::shared_ptr<const boundedPrimitive>& geometry, const vec3d& attenuation)
+{
+ _power = power;
+ _geometry = geometry;
+ _attenuation = attenuation;
+
+ if(_geometry)
+ {
+ _center = _geometry->sample(0.5f, 0.5).position();
+ _area = _geometry->area();
+ }
+}
+
+
+/////////////
+// Methods //
+/////////////
+lightSample areaLightsource::intensityAt(const vec3d& point) const
+{
+ // use the 'center position' and emulate a point light source
+ vec3d direction = point - _center;
+ float distance = direction.length();
+ float attenuation = ((_attenuation[2]*distance + _attenuation[1])*distance + _attenuation[0]);
+
+ // Done.
+ return lightSample(direction, _power / attenuation, distance - 2.0f * EPSILON); // reduce distance to avoid self-intersection
+}
+
+
+lightSample areaLightsource::emittanceAt(const vec3d& point, float r1, float r2) const
+{
+ if(!_geometry) return lightSample();
+
+ // sample surface
+ surfaceSample sample = _geometry->sample(r1, r2);
+
+ // direction
+ vec3d direction = point - sample.position();
+ float distance = direction.length();
+
+ // handle backside case
+ if(direction.dot(sample.normal()) < 0.0f) return lightSample();
+
+ // Done.
+ return lightSample(direction,
+ _power / (2.0f * PI * _area),
+ distance - 2.0f * EPSILON, // reduce distance to avoid self-intersection
+ sample.pdf(),
+ direction.dot( sample.normal() ) / distance);
+}
+
+
+color areaLightsource::_emittance(const intersectionPoint& ip) const
+{
+ // check if back hit
+ // Note: ip.direction toward the intersection point
+ if(ip.normal().dot(ip.direction()) > 0.0f) return color();
+
+ // evaluate emittance (assume point lies on light source)
+ return _power / (2.0f * PI * _area);
+}
+
+/////////////////////
+// Private Methods //
+/////////////////////
+void areaLightsource::_print(std::ostream& s) const
+{
+ if(_geometry)
+ s << "Area Lightsource: power=" << _power << ", attenuation=" << _attenuation << ", area=" << _area << " centered at: " << _center;
+ else s << "Invalid Area Lightsource";
+}
+