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author53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
committer53hornet <53hornet@gmail.com>2019-02-02 23:33:15 -0500
commitdb072ad4dc181eca5a1458656b130beb43f475bf (patch)
treea3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/boundedCompound.cpp
downloadcsci427-master.tar.xz
csci427-master.zip
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+/******************************************************************/
+/* This file is part of the homework assignments for CSCI-427/527 */
+/* at The College of William & Mary and authored by Pieter Peers. */
+/* No part of this file, whether altered or in original form, can */
+/* be distributed or used outside the context of CSCI-427/527 */
+/* without consent of either the College of William & Mary or */
+/* Pieter Peers. */
+/******************************************************************/
+#include <cassert>
+#include <algorithm>
+
+#include "boundedCompound.h"
+#include "intersector_factory_base.h"
+
+/////////////////
+// Constructor //
+/////////////////
+boundedCompound::boundedCompound(void)
+ : boundedPrimitive()
+{
+ _transform = transformation3d();
+ _intersector = nullptr;
+}
+
+
+boundedCompound::boundedCompound(const transformation3d& transform, const std::shared_ptr<const shader_base>& shader)
+
+ : boundedPrimitive(boundingBox(), shader)
+{
+ _transform = transform;
+ _intersector = nullptr;
+}
+
+
+/////////////
+// Methods //
+/////////////
+intersectionPoint boundedCompound::intersect(const ray& r) const
+{
+ // sanity check
+ assert(_intersector);
+
+ // inverse transform ray
+ ray transformedRay = inverseTransform(r, _transform);
+
+ // pass intersection computation to _intersector
+ intersectionPoint ip = _intersector->intersect( transformedRay );
+
+ // if no shader, insert current shader
+ if(!ip.hasShader()) ip.setShader(_shader);
+
+ // transform the intersection point
+ ip.transform(_transform);
+
+ // Done.
+ return ip;
+}
+
+
+float boundedCompound::area(void) const
+{
+ float total_area = 0.0f;
+ for_each(compounds().begin(), compounds().end(), [&](const std::shared_ptr<const boundedPrimitive>& prim)
+ {
+ total_area += prim->area();
+ });
+
+ // Done.
+ return total_area;
+}
+
+
+surfaceSample boundedCompound::sample(float r1, float r2) const
+{
+ float total_area = area();
+ auto primItr = compounds().begin();
+
+ // sample compounds (proportional to area)
+ float prim_area = (*primItr)->area();
+ float residual = r1*total_area;
+ while(residual > prim_area && std::next(primItr) != compounds().end())
+ {
+ residual -= prim_area;
+ primItr++;
+ prim_area = (*primItr)->area();
+ }
+
+ // rescale the random variable
+ r1 = std::min(residual / prim_area, 1.0f);
+
+ // sample point in triangle (and adjust pdf to include the above selection)
+ surfaceSample sample = (*primItr)->sample(r1, r2) * (prim_area / total_area);
+
+ // apply transformation
+ sample.transform(_transform);
+
+ // Done.
+ return sample;
+}
+
+
+void boundedCompound::initialize(const intersector_factory_base& ifb)
+{
+ // create the _intersector
+ _intersector = ifb(*this);
+}
+
+
+void boundedCompound::initializeBoundingBox(void)
+{
+ // compute the bounding box in world coordinates
+ _bb = boundingBox();
+ for_each(compounds().begin(), compounds().end(), [&](const std::shared_ptr<const boundedPrimitive>& prim)
+ {
+ _bb += transform(prim->boundingbox(), _transform);
+ });
+}
+
+
+bool boundedCompound::hasShader(void) const
+{
+ // check if this has a shader
+ if(boundedPrimitive::hasShader()) return true;
+
+ // check if each child has a shader
+ for(auto itr = compounds().begin(); itr != compounds().end(); itr++)
+ {
+ if(!(*itr)->hasShader()) return false;
+ }
+
+ // Done.
+ return true;
+}
+
+
+void boundedCompound::_print(std::ostream& s) const
+{
+ s << "boundedCompound (" << _bb << ", " << compounds().size() << " compounds)";
+}