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author | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
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committer | 53hornet <53hornet@gmail.com> | 2019-02-02 23:33:15 -0500 |
commit | db072ad4dc181eca5a1458656b130beb43f475bf (patch) | |
tree | a3c03c7f5497cb70503e2486662fa85cfb53415a /hw6/src/boundedTriangle.cpp | |
download | csci427-master.tar.xz csci427-master.zip |
Diffstat (limited to 'hw6/src/boundedTriangle.cpp')
-rw-r--r-- | hw6/src/boundedTriangle.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/hw6/src/boundedTriangle.cpp b/hw6/src/boundedTriangle.cpp new file mode 100644 index 0000000..1119796 --- /dev/null +++ b/hw6/src/boundedTriangle.cpp @@ -0,0 +1,67 @@ +/******************************************************************/ +/* This file is part of the homework assignments for CSCI-427/527 */ +/* at The College of William & Mary and authored by Pieter Peers. */ +/* No part of this file, whether altered or in original form, can */ +/* be distributed or used outside the context of CSCI-427/527 */ +/* without consent of either the College of William & Mary or */ +/* Pieter Peers. */ +/******************************************************************/ + +#include "boundedTriangle.h" + + +////////////////// +// Constructors // +////////////////// +boundedTriangle::boundedTriangle(void) + : boundedPrimitive() +{ + // Nothing +} + +boundedTriangle::boundedTriangle(const triangle& tri, const std::shared_ptr<const shader_base>& shader) + : boundedPrimitive(tri.boundingbox(), shader) +{ + _triangle = tri; +} + + +///////////// +// Methods // +///////////// +intersectionPoint boundedTriangle::intersect(const ray& r) const +{ + // intersect triangle + float t; + vec3d bc; + bool hit = _triangle.intersect(r, bc, t); + + // empty ip if not hit + if(!hit) return intersectionPoint(); + + // if hit, create intersectionPoint record. + else return intersectionPoint(r, t, _shader, + _triangle.normal(bc), + _triangle.shadingAxis(), + _triangle.textureCoordinate(bc)); +} + + +float boundedTriangle::area(void) const +{ + return _triangle.area(); +} + + +surfaceSample boundedTriangle::sample(float r1, float r2) const +{ + float pdf; + vec3d bc, position = _triangle.sample(r1, r2, bc, pdf); + return surfaceSample(position, _triangle.normal(bc), pdf); +} + + +void boundedTriangle::_print(std::ostream& s) const +{ + s << "boundedTriangle (" << _bb << ", " << _triangle << ")"; +} |